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How to get a Wiimote recognized as a controller by PC - Printable Version

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+--- Thread: How to get a Wiimote recognized as a controller by PC (/Thread-how-to-get-a-wiimote-recognized-as-a-controller-by-pc)



How to get a Wiimote recognized as a controller by PC - Weboh - 05-09-2013

Heh, I'm cheating here. I know how to get it to work with Dolphin, but I don't need it for Dolphin. I want my computer to recognize the Wiimote as a controller, as it would an Xbox controller or something. I've been unable to find suitable drivers; in fact, the last one I tried gave a Blue Screen, so I'm not eager to look for more myself. I don't want GlovePIE or anything like that: I need my computer to recognize it as a controller because games like Portal 2's multiplayer won't start unless there's a controller recognized. Does anyone know of a good driver for Windows 7 64 bit? Would the Dolphin one work with a little editing or something? Thanks.


RE: How to get a Wiimote recognized as a controller by PC - mbc07 - 05-09-2013

Your best bet will be using GlovePIE with PPJoy, that way Windows would recognise the PPJoy as an controller, and then you would use GlovePIE to map the Wiimote to PPJoy, however I never tried that and don't know if there is a PPJoy version compatible with Windows 7....


RE: How to get a Wiimote recognized as a controller by PC - MayImilae - 05-10-2013

Actually you only need PPJoy if you are going to use analog. If it's just buttons that you want, all you need is Glovepie.

It should be noted that a wiimote + nunchuk won't work in the Portal 2 scenario you gave. Glovepie+PPJoy is DirectInput only, and Portal 2 is Xinput only. You'd need an Xinput wrapper on top of Glovepie+PPjoy to make it work in Portal 2.


RE: How to get a Wiimote recognized as a controller by PC - Weboh - 05-10-2013

After doing some more research, I've found that I can't install PPJoy on Windows & 64 without compromising my computer's security, so thanks for telling me before I tried it. I don't want something nerdy like setting up a Xinput wrapper and trying to make it work with GlovePIE; I've had enough trouble just trying to make GlovePIE+PPJoy work on my Windows XP...
I just want a quick and easy way to use my Wiimote (preferably with Classic Controller) on Portal 2. I know it's possible, because Dolphin does it, I just haven't found another program besides Dolphin that actually does do it. :p

I found something called xPadder that is a less nerdy form of Glovepie, but to make a Wiimote work with it, it needs a driver too, and doesn't recommend one. I would ask in the xPadder forums which driver to use, but I need to purchase xPadder first - and I'm not going to purchase it until I know it works with the driver but I can't tell if it works with the driver until.... Does anyone here have experience with xPadder and know what driver you're supposed to get for the Wiimote? Seems like this would work, but again, I don't know how, and it too might not support Xinput.


P.S I'm attaching xPadder so you can see how it works.


RE: How to get a Wiimote recognized as a controller by PC - mbc07 - 05-10-2013

Ok, there is another (actually very ugly) way: install PPJoy, then use MotionInJoy to map the virtual DInput PPJoy be recognized in XInput, and then, use GlovePIE to configure PPJoy, you'll get something like that:

Wiimote => GlovePIE => PPJoy => MotionInJoy => Portal 2

Also, I didn't know Xpadder, will look at it when I have some free time.


MaJoR Wrote:Actually you only need PPJoy if you are going to use analog. If it's just buttons that you want, all you need is Glovepie.
GlovePIE can't map directly to a virtual controller, this is why he need PPJoy, from what he said, Portal 2 works only with Gamepads...


RE: How to get a Wiimote recognized as a controller by PC - MayImilae - 05-10-2013

Quote:Ok, there is another (actually very ugly) way: install PPJoy, then use MotionInJoy to map the virtual DInput PPJoy be recognized in XInput

You are an naive person, dabbling in dark powers you cannot understand.

Quote:GlovePIE can't map directly to a virtual controller

True.