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Super Mario Galaxy 1 &2 Slowdown - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Super Mario Galaxy 1 &2 Slowdown (/Thread-super-mario-galaxy-1-2-slowdown) Pages:
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Super Mario Galaxy 1 &2 Slowdown - catabarez - 05-06-2013 I'm having trouble running these games in full speed. They were running just fine the other day but after I attempted to use some custom textures the game slowed down. I deleted the textures but that did nothing. I am using these settings right now: General : - dual core : on - idle skipping : on - frame limit : 60 -JIT recompiler Lock threads to core : off force console as NTSJ : off Audio : -DSP HLE emulation : on (note that music will stop after a few minutes of playing, this a very knowing issue in SMG and there is no fix for it right now) - Enable DTK music : off - DSP LLE on threads : off - Dump Audio : off -Audio Backend : DSound -Sample Rate : 48000 Graphics General : - backend : Direct3D9 - Fullscreen resolution : 1920x1080 (if your screen support it, otherwise put at your highest resolution) - aspect ratio : auto - Vsyc : on - Fullscreen : on - Hide mouse cursor : off - Auto adjust widow size : off - render to main window : off Enhancements : - Internal resolution : 4x Native (2560x2112) - Anti Aliasing : None - Anisotropic Filtering : 16x - Scaled EFB copie : on -Per-Pixel Lighting : off - Force Texture filtering : off - 3D vison : off Hack : - Skip EFB access from CPU : off - Ignore format change : on - EFB copie : texture - Texture cache accuracy : fast - external frame buffer : disabled - fast mipmap : on - disable lighting : off - disable per-pixel depth : on - open cl : off - cache display list : on - disable fog : on -skip dest pass alpha : off - open MP : ON Oh and these are my specs: EVGA GTX 670 2GB 15-2500k @ 4.4ghz 8GB RAM RE: Super Mario Galaxy 1 &2 Slowdown - ExtremeDude2 - 05-06-2013 Which dolphin version are you using? RE: Super Mario Galaxy 1 &2 Slowdown - catabarez - 05-06-2013 I tried it on both the latest development version and the latest stable version. Results are the same. RE: Super Mario Galaxy 1 &2 Slowdown - Starscream - 05-06-2013 Try deleting your shadercache in your Dolphin folder, user/shadercache. Alternatively, try using a fresh build without using anything from the old build. RE: Super Mario Galaxy 1 &2 Slowdown - catabarez - 05-06-2013 I've tried using a fresh build. The only thing I carry over are my saves. I'll give the shadercache thing a try. Edit: Still nothing. It fluctuates between 30-45 fps. RE: Super Mario Galaxy 1 &2 Slowdown - LordVador - 05-06-2013 (05-06-2013, 06:19 AM)catabarez Wrote: -DSP HLE emulation : on (note that music will stop after a few minutes of playing, this a very knowing issue in SMG and there is no fix for it right now) Why did you write this? There's a fix. It's called LLE. For your issue: delete your whole Dolphin folder and re-launch the .exe file. Make copies of your User folder before but don't transfer anything RE: Super Mario Galaxy 1 &2 Slowdown - catabarez - 05-06-2013 (05-06-2013, 07:05 AM)LordVador Wrote:I just copied the settings from someone else, they had written that.(05-06-2013, 06:19 AM)catabarez Wrote: -DSP HLE emulation : on (note that music will stop after a few minutes of playing, this a very knowing issue in SMG and there is no fix for it right now) I just tried that, initially it gave me 60 fps for a few seconds but then dropped down to 45. I even tried a much smaller IR, but it is still giving me trouble. RE: Super Mario Galaxy 1 &2 Slowdown - Alo81 - 05-06-2013 Turn off VSync RE: Super Mario Galaxy 1 &2 Slowdown - admin89 - 05-06-2013 @catabarez Some Nvidia 600 cards have idle problem with Dolphin (GPU is underclocked when using Dolphin) Download Nvidia Inspector and check your GPU clock speed when Dolphin is running RE: Super Mario Galaxy 1 &2 Slowdown - pauldacheez - 05-06-2013 DSP on Dedicated Thread should help, and doesn't cause any issues in this game AFAIK. Super Mario Galaxy is a ridiculously demanding game in Dolphin - if you can overclock further (4.8 GHz should be more than plenty) that'll certainly help. |