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Super Mario Galaxy 1 &2 Slowdown - Printable Version

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+--- Thread: Super Mario Galaxy 1 &2 Slowdown (/Thread-super-mario-galaxy-1-2-slowdown)

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Super Mario Galaxy 1 &2 Slowdown - catabarez - 05-06-2013

I'm having trouble running these games in full speed. They were running just fine the other day but after I attempted to use some custom textures the game slowed down. I deleted the textures but that did nothing. I am using these settings right now:

General :
- dual core : on
- idle skipping : on
- frame limit : 60
-JIT recompiler
Lock threads to core : off
force console as NTSJ : off

Audio :
-DSP HLE emulation : on (note that music will stop after a few minutes of playing, this a very knowing issue in SMG and there is no fix for it right now)
- Enable DTK music : off
- DSP LLE on threads : off
- Dump Audio : off
-Audio Backend : DSound
-Sample Rate : 48000

Graphics
General :
- backend : Direct3D9
- Fullscreen resolution : 1920x1080 (if your screen support it, otherwise put at your highest resolution)
- aspect ratio : auto
- Vsyc : on
- Fullscreen : on
- Hide mouse cursor : off
- Auto adjust widow size : off
- render to main window : off
Enhancements :
- Internal resolution : 4x Native (2560x2112)
- Anti Aliasing : None
- Anisotropic Filtering : 16x
- Scaled EFB copie : on
-Per-Pixel Lighting : off
- Force Texture filtering : off
- 3D vison : off
Hack :
- Skip EFB access from CPU : off
- Ignore format change : on
- EFB copie : texture
- Texture cache accuracy : fast
- external frame buffer : disabled
- fast mipmap : on
- disable lighting : off
- disable per-pixel depth : on
- open cl : off
- cache display list : on
- disable fog : on
-skip dest pass alpha : off
- open MP : ON

Oh and these are my specs:

EVGA GTX 670 2GB
15-2500k @ 4.4ghz
8GB RAM


RE: Super Mario Galaxy 1 &2 Slowdown - ExtremeDude2 - 05-06-2013

Which dolphin version are you using?


RE: Super Mario Galaxy 1 &2 Slowdown - catabarez - 05-06-2013

I tried it on both the latest development version and the latest stable version. Results are the same.


RE: Super Mario Galaxy 1 &2 Slowdown - Starscream - 05-06-2013

Try deleting your shadercache in your Dolphin folder, user/shadercache. Alternatively, try using a fresh build without using anything from the old build.


RE: Super Mario Galaxy 1 &2 Slowdown - catabarez - 05-06-2013

I've tried using a fresh build. The only thing I carry over are my saves. I'll give the shadercache thing a try.

Edit: Still nothing. It fluctuates between 30-45 fps.


RE: Super Mario Galaxy 1 &2 Slowdown - LordVador - 05-06-2013

(05-06-2013, 06:19 AM)catabarez Wrote: -DSP HLE emulation : on (note that music will stop after a few minutes of playing, this a very knowing issue in SMG and there is no fix for it right now)

Why did you write this? There's a fix. It's called LLE.

For your issue: delete your whole Dolphin folder and re-launch the .exe file. Make copies of your User folder before but don't transfer anything


RE: Super Mario Galaxy 1 &2 Slowdown - catabarez - 05-06-2013

(05-06-2013, 07:05 AM)LordVador Wrote:
(05-06-2013, 06:19 AM)catabarez Wrote: -DSP HLE emulation : on (note that music will stop after a few minutes of playing, this a very knowing issue in SMG and there is no fix for it right now)

Why did you write this? There's a fix. It's called LLE.

For your issue: delete your whole Dolphin folder and re-launch the .exe file. Make copies of your User folder before but don't transfer anything
I just copied the settings from someone else, they had written that.

I just tried that, initially it gave me 60 fps for a few seconds but then dropped down to 45. I even tried a much smaller IR, but it is still giving me trouble.


RE: Super Mario Galaxy 1 &2 Slowdown - Alo81 - 05-06-2013

Turn off VSync


RE: Super Mario Galaxy 1 &2 Slowdown - admin89 - 05-06-2013

@catabarez Some Nvidia 600 cards have idle problem with Dolphin (GPU is underclocked when using Dolphin)
Download Nvidia Inspector and check your GPU clock speed when Dolphin is running


RE: Super Mario Galaxy 1 &2 Slowdown - pauldacheez - 05-06-2013

DSP on Dedicated Thread should help, and doesn't cause any issues in this game AFAIK.

Super Mario Galaxy is a ridiculously demanding game in Dolphin - if you can overclock further (4.8 GHz should be more than plenty) that'll certainly help.