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INI tags for EFB copies and texture accuracy - Printable Version

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+--- Thread: INI tags for EFB copies and texture accuracy (/Thread-ini-tags-for-efb-copies-and-texture-accuracy)

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RE: INI tags for EFB copies and texture accuracy - 23732 - 12-26-2012

(12-26-2012, 08:56 AM)neobrain Wrote: SafeTextureCache doesn't exist anymore.

You're looking for an existing var called sth like TextureCacheColorSamples or whatever. There's the values 128, 512 and 0, where 128 is the least safe and 0 the safest. 512 is somewhere inbetween. Don't ask why it's like that, just accept the fact :p
"SafeTextureCacheColorSamples = 128" did the cake, now only Brawl has EFB copies to RAM and fast texture accuracy Big Grin

Thanks to neobrain and LordVador!


RE: INI tags for EFB copies and texture accuracy - neobrain - 12-26-2012

You know, you could've also just moved the texture cache accuracy slider in your gfx config to its rightmost value to achieve the same? :p


RE: INI tags for EFB copies and texture accuracy - 23732 - 12-26-2012

Yes, I could have done that, but then those settings would have applied to all games, and I only wanted these specific settings applied to Brawl Wink


RE: INI tags for EFB copies and texture accuracy - pauldacheez - 12-26-2012

Any games that require higher texcache accuracy probably already have it specified in their ini files. Keep texcache accuracy at Fast and you'll almost never see any problems.