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INI tags for EFB copies and texture accuracy - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: INI tags for EFB copies and texture accuracy (/Thread-ini-tags-for-efb-copies-and-texture-accuracy) Pages:
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RE: INI tags for EFB copies and texture accuracy - 23732 - 12-26-2012 (12-26-2012, 08:56 AM)neobrain Wrote: SafeTextureCache doesn't exist anymore."SafeTextureCacheColorSamples = 128" did the cake, now only Brawl has EFB copies to RAM and fast texture accuracy ![]() Thanks to neobrain and LordVador! RE: INI tags for EFB copies and texture accuracy - neobrain - 12-26-2012 You know, you could've also just moved the texture cache accuracy slider in your gfx config to its rightmost value to achieve the same? :p RE: INI tags for EFB copies and texture accuracy - 23732 - 12-26-2012 Yes, I could have done that, but then those settings would have applied to all games, and I only wanted these specific settings applied to Brawl
RE: INI tags for EFB copies and texture accuracy - pauldacheez - 12-26-2012 Any games that require higher texcache accuracy probably already have it specified in their ini files. Keep texcache accuracy at Fast and you'll almost never see any problems. |