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Sonic Adventure 2 Battle (Hi-Res Texture Pack V0.2) [GSNE8P] - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Game Modifications (https://forums.dolphin-emu.org/Forum-game-modifications) +--- Forum: Custom Texture Projects (https://forums.dolphin-emu.org/Forum-custom-texture-projects) +--- Thread: Sonic Adventure 2 Battle (Hi-Res Texture Pack V0.2) [GSNE8P] (/Thread-sonic-adventure-2-battle-hi-res-texture-pack-v0-2-gsne8p) |
RE: Sonic Adventure 2 Battle (Hi-Res Texture Pack V0.2) [GSNE8P] - telespentry - 12-19-2015 (12-07-2012, 08:52 AM)Tezuka101 Wrote: Those are fantastic Alek! Do I have permission to add the universal textures (pretty much all none text) to the english texture pack? I will also add my assets to your pack and add it to the first post if that is okay with you. Yo dude can I join the project too? I've already done a lot of gui work in the stage select for personal use and am in the middle of making the map HD. I plan to make the background map a resolution that works for at least 4k monitors. That would mean each tile would be 1024x1024. Currently re-vectorizing the texture for the map, and since it isn't in gameplay, there is less textures on screen at once, which means I COULD do 2048x2048 but that would be overkill for many reasons. RE: Sonic Adventure 2 Battle (Hi-Res Texture Pack V0.2) [GSNE8P] - Adonis VII - 03-07-2016 (12-19-2015, 05:48 AM)telespentry Wrote: Yo dude can I join the project too? I've already done a lot of gui work in the stage select for personal use and am in the middle of making the map HD. I plan to make the background map a resolution that works for at least 4k monitors. That would mean each tile would be 1024x1024. Currently re-vectorizing the texture for the map, and since it isn't in gameplay, there is less textures on screen at once, which means I COULD do 2048x2048 but that would be overkill for many reasons. I'd be very interested in seeing what you've done with the map along with any other textures. RE: Sonic Adventure 2 Battle (Hi-Res Texture Pack V0.2) [GSNE8P] - iSayuri - 07-03-2016 (12-25-2012, 07:05 AM)So Shellfish Wrote: I'm having a bit of trouble though. Is there anything special you have to do to load these textures? All of my other HD textures for Dolphin load fine, but for some reason these SA2B textures don't load at all. That post is quite old, though I'm having the same problem. Any ideas? I also wonder if this will still be worked on. RE: Sonic Adventure 2 Battle (Hi-Res Texture Pack V0.2) [GSNE8P] - Sweezy - 07-04-2016 Can we please update what we already have made? Some of the text is in a completely different style font and it's kinda of triggering. Let's stay true to the game's artstyle. RE: Sonic Adventure 2 Battle (Hi-Res Texture Pack V0.2) [GSNE8P] - feargm - 06-15-2017 (07-03-2016, 01:37 AM)iSayuri Wrote: That post is quite old, though I'm having the same problem. Any ideas? Old post as well, but I'm having the same problem, dunno how to fix it. RE: Sonic Adventure 2 Battle (Hi-Res Texture Pack V0.2) [GSNE8P] - Sandey016 - 03-25-2018 hey it doesn't work for me, i put it in the GSNE8P in dolphin>load>textures>GSNE8P and i turn on load custom textures along with prefetch custom textures, and the only texture that loads is the x that replaced b (action button) everything else is just like the original game, it doesn't work properly and i would really like it to work, please help. |