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[Virtual Console] Castlevania Rondo of Blood - Too fast - Printable Version

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RE: [Virtual Console] Castlevania Rondo of Blood - Too fast - Duke Nukem - 12-03-2012

I actually found out that the game played better on 3.0 then 3.0-840
Turned out I didn't need Render to main window at all either. Direct3D9, DSP LLE, Real XFB and Progressive Scan was all I needed.

I'm glad to have sorted things out.