Dolphin, the GameCube and Wii emulator - Forums
[UNOFFICIAL] 0.5xIR and 5xIR Build - Printable Version

+- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org)
+-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support)
+--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion)
+--- Thread: [UNOFFICIAL] 0.5xIR and 5xIR Build (/Thread-unofficial-0-5xir-and-5xir-build)

Pages: 1 2 3 4 5 6 7


RE: [UNOFFICIAL] 0.5xIR and 5xIR Build - Starscream - 02-26-2013

Changes to this build include:

1) Added 5xIR
2) Added 0.5xIR

[color=blue]Windows - Dolphin 3.5-431 - 64-Bit - Download[/color]

[color=blue]Windows - Dolphin 3.5-431 - 32-Bit - Download[/color]

Added to the first post.


RE: [UNOFFICIAL] 0.5xIR and 5xIR Build - neobrain - 02-26-2013

Hey [SS], can you add 5.5 IR for me? 5xIR doesn't quite have enough detail for me, but I fear 6xIR would be too slow for my computer. Oh, and while you're at it, please add 5.1xIR for those games that run too slow with 5.5xIR, as well. Aw, you now what? Can't you just add 20 different values between 5xIR and 6xIR? That should cover all use cases! Big Grin


RE: [UNOFFICIAL] 0.5xIR and 5xIR Build - Starscream - 02-26-2013

Smile

neobrain: Obviously you're joking/trolling, but I personally don't see any need for less than 0.5xIR or more than 5XIR. If you're not happy with this, you could finish the arbitrary IR change and render my builds obsolete. Tongue


RE: [UNOFFICIAL] 0.5xIR and 5xIR Build - yodenny - 02-26-2013

Looks nice but im not really sure i see the difference maybe if i had an hdmi cable and plug into my tv im sure i could see a diffrence since my pc monitor is smaller than the tv looks nice either way


RE: [UNOFFICIAL] 0.5xIR and 5xIR Build - Starscream - 02-26-2013

Yeah, you're not gonna notice 5xIR too much on a 1366x768 display.


RE: [UNOFFICIAL] 0.5xIR and 5xIR Build - RachelB - 02-27-2013

(02-26-2013, 08:17 AM)Starscream Wrote: Smile

neobrain: Obviously you're joking/trolling, but I personally don't see any need for less than 0.5xIR or more than 5XIR. If you're not happy with this, you could finish the arbitrary IR change and render my builds obsolete. Tongue
Billiard already did that. I think that was the joke.


RE: [UNOFFICIAL] 0.5xIR and 5xIR Build - neobrain - 02-27-2013

Not really, Billiard's GUI is anything but user friendly :|


RE: [UNOFFICIAL] 0.5xIR and 5xIR Build - isamu - 03-16-2013

This is pretty remarkable. Would I notice a difference between 4x and 5x on a 110" dlp projection screen via HDMI?

Also please make 6x or 7x IR option. I have an Nvidia EVGA FTW GeForce GTX680 w/6GB VR. So I'm sure there's no doubt I can handle 6x or even 7x IR.

Also please add these to the master branch builds.


RE: [UNOFFICIAL] 0.5xIR and 5xIR Build - NaturalViolence - 03-16-2013

isamu Wrote:Would I notice a difference between 4x and 5x on a 110" dlp projection screen via HDMI?

Probably not. Although it would depend on how close you sit. Also I'm going to assume that it's a 1920 x 1080 projector.


RE: [UNOFFICIAL] 0.5xIR and 5xIR Build - isamu - 03-16-2013

(03-16-2013, 05:14 AM)NaturalViolence Wrote:
isamu Wrote:Would I notice a difference between 4x and 5x on a 110" dlp projection screen via HDMI?

Probably not. Although it would depend on how close you sit. Also I'm going to assume that it's a 1920 x 1080 projector.
yup, 1080p native res