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Mouse Pointer out center with Pointer of the Wii - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Mouse Pointer out center with Pointer of the Wii (/Thread-mouse-pointer-out-center-with-pointer-of-the-wii) Pages:
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RE: Mouse Pointer out center with Pointer of the Wii - Zeromus2kX - 07-13-2009 OK...little Summary: Go to: "Options" -> "Wii"-Rider -> and Set Sensor Bar Position to "Top" This has worked for me! I think it has something to do with the Signal-Correction for Wiimote...so if you set it to "Bottom" you can only use the lower half of the screen...with "Top" there is no signal-correction! Because its emulated...the mouse will be "corrected" too
RE: Mouse Pointer out center with Pointer of the Wii - Core2uu - 07-13-2009 (07-13-2009, 04:53 PM)Zeromus2kX Wrote: OK...little Summary: Doesn't work for me. However, I have found a fix. Disable "Render to main window" and enable "Fullscreen" in the OGL plugin settings. This makes the render window fullscreen and it for some reason makes the windows mouse pointer disappear (which gets rid of the annoyance after all). I don't know why it stays when you fullscreen the main window and have IT render, but whatever. It works that way. |