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Any way to run this on a Mac Intel ? - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Any way to run this on a Mac Intel ? (/Thread-any-way-to-run-this-on-a-mac-intel) Pages:
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Any way to run this on a Mac Intel ? - Soner - 03-30-2009 Hello. My english is not very good, but i'll try to do my best. After some search in this forums, it looks like this software can be run on a Mac. But i have to "build" it myself. I have no experience in this. No one here can share an already builded app for Mac ? Thank you. RE: Any way to run this on a Mac Intel ? - itzamna - 03-31-2009 Hello Soner, have you read the Wiki entry on Mac OS/X compilation? You can visit it here: http://code.google.com/p/dolphin-emu/wiki/MacOSX_Build If running or building Dolphin yourself doesn't work, you can run the Windows version on OS/X using Darwine: Code: 1) Go to and read http://wiki.winehq.org/MacOSX/InstallingLet us know how it turned out. RE: Any way to run this on a Mac Intel ? - mushroomkid8 - 04-01-2009 if you dont want to build it, the easiest thing to do would be to buy crossover (http://www.codeweavers.com) and use the dolphin win32 build as far as i no, it goes as fast maybe even faster than the normal windows build but u also need to download directx 9 and install it into crossover same compatibility but some plugins dont work GL - works DX9 - No HLE Dsound - yes HLE NullSound - yes njoy - dont know, never tried event pad - no pad - yes wiimote - yes you can play wii and gc games with this hope this helps (works with all revs) To itzamna: Darwine doesnt work for me. Is it better? Intel Core 2 Duo 2 GB RAM Mac OSX Leopard 10.5.6 ATI Radeon HD 2600 RE: Any way to run this on a Mac Intel ? - kernel64 - 04-01-2009 Is there some kind of taboo about sharing a Mac Os build? I can use darwin or Crossover or any other tool to use a windows build, but is it too much to ask if someone could share a Mac binary? (I'm not being sarcastic as I don't know how hard this is) RE: Any way to run this on a Mac Intel ? - cmccmc - 04-01-2009 Why dont you compile it yourself? I dont think it's much harder than on windows and I compile them myself. RE: Any way to run this on a Mac Intel ? - itzamna - 04-01-2009 @ Mushroomkid8: I wouldn't know, as I don't come near Mac OS/X (or Windows). But for Linux, Wine (of which Darwine is the Mac OS/X port) does the job - it has almost full DirectX support, I can run games like Unreal Tournament 3, Warhammer Online and Neverwinter Nights 2 with it. Also, buying Crossover is a bad idea, as it is just Wine - but with expensive 'support' added. Keep commerce out of Linux, I say. RE: Any way to run this on a Mac Intel ? - algarues - 04-01-2009 (04-01-2009, 06:54 AM)mushroomkid8 Wrote: if you dont want to build it, the easiest thing to do would be to buy crossover (http://www.codeweavers.com) and use the dolphin win32 build do you mean that you were able to use a real wiimote with dolphin in crossover? RE: Any way to run this on a Mac Intel ? - kernel64 - 04-01-2009 Okay, I'll compile it myself and post the results. RE: Any way to run this on a Mac Intel ? - Okeribok - 04-02-2009 (03-31-2009, 12:47 PM)itzamna Wrote: http://code.google.com/p/dolphin-emu/wiki/MacOSX_BuildDoesn't work for build 2815; al.h and alc.h not found. And yes, I have the mentioned dependancies and also portaudio, which is not mentioned, but appears to be a dependancy... (03-31-2009, 12:47 PM)itzamna Wrote: http://code.google.com/p/dolphin-emu/wiki/MacOSX_BuildDoesn't work with build 2815: can't find al.h and alc.h and if I find them myself, corservices error. I do have all cgtoolkit, sdl and portaudio. (03-31-2009, 12:47 PM)itzamna Wrote: If running or building Dolphin yourself doesn't work, you can run the Windows version on OS/X using Darwine:Nope, doesn't work. Installing directx with Trix doesn't work and Dolphin launches, but can't load iso. Any chance of a Mac downloadable precompiled binary, like there are for windows and linux? RE: Any way to run this on a Mac Intel ? - thegreatonion - 04-02-2009 Yea installing directx9 using darwine and trix doesn't work: err:module:attach_process_dlls "gdi32.dll" failed to initialize, aborting err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system32\\cmd.exe" failed, status c0000005 wine cmd.exe /c echo '%ProgramFiles%' returned empty string I've downloaded so much shit for dolphin to work and it still doest even compile. A word of caution to any mac users: Don't bother with dolphin on Mac. It won't work; you will end up downloading a whole shitload of things and it wont do anything but take space up. |