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Any way to run this on a Mac Intel ? - Printable Version

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+--- Thread: Any way to run this on a Mac Intel ? (/Thread-any-way-to-run-this-on-a-mac-intel)

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Any way to run this on a Mac Intel ? - Soner - 03-30-2009

Hello.

My english is not very good, but i'll try to do my best.

After some search in this forums, it looks like this software can be run on a Mac. But i have to "build" it myself. I have no experience in this. No one here can share an already builded app for Mac ?

Thank you.


RE: Any way to run this on a Mac Intel ? - itzamna - 03-31-2009

Hello Soner,

have you read the Wiki entry on Mac OS/X compilation? You can visit it here:

http://code.google.com/p/dolphin-emu/wiki/MacOSX_Build

If running or building Dolphin yourself doesn't work, you can run the Windows version on OS/X using Darwine:

Code:
1) Go to and read http://wiki.winehq.org/MacOSX/Installing

2) Get a binary package from http://thisismyinter.net/Files/Darwine/Leopard/Installers/

3) Install DirectX using Darwine

4) Play.

Let us know how it turned out.


RE: Any way to run this on a Mac Intel ? - mushroomkid8 - 04-01-2009

if you dont want to build it, the easiest thing to do would be to buy crossover (http://www.codeweavers.com) and use the dolphin win32 build
as far as i no, it goes as fast maybe even faster than the normal windows build but u also need to download directx 9 and install it into crossover
same compatibility but some plugins dont work
GL - works
DX9 - No
HLE Dsound - yes
HLE NullSound - yes
njoy - dont know, never tried
event pad - no
pad - yes
wiimote - yes
you can play wii and gc games with this
hope this helps
(works with all revs)

To itzamna:
Darwine doesnt work for me. Is it better?

Intel Core 2 Duo
2 GB RAM
Mac OSX Leopard 10.5.6
ATI Radeon HD 2600


RE: Any way to run this on a Mac Intel ? - kernel64 - 04-01-2009

Is there some kind of taboo about sharing a Mac Os build? I can use darwin or Crossover or any other tool to use a windows build, but is it too much to ask if someone could share a Mac binary? (I'm not being sarcastic as I don't know how hard this is)


RE: Any way to run this on a Mac Intel ? - cmccmc - 04-01-2009

Why dont you compile it yourself? I dont think it's much harder than on windows and I compile them myself.


RE: Any way to run this on a Mac Intel ? - itzamna - 04-01-2009

@ Mushroomkid8:

I wouldn't know, as I don't come near Mac OS/X (or Windows). But for Linux, Wine (of which Darwine is the Mac OS/X port) does the job - it has almost full DirectX support, I can run games like Unreal Tournament 3, Warhammer Online and Neverwinter Nights 2 with it.

Also, buying Crossover is a bad idea, as it is just Wine - but with expensive 'support' added. Keep commerce out of Linux, I say.


RE: Any way to run this on a Mac Intel ? - algarues - 04-01-2009

(04-01-2009, 06:54 AM)mushroomkid8 Wrote: if you dont want to build it, the easiest thing to do would be to buy crossover (http://www.codeweavers.com) and use the dolphin win32 build
as far as i no, it goes as fast maybe even faster than the normal windows build but u also need to download directx 9 and install it into crossover
same compatibility but some plugins dont work
GL - works
DX9 - No
HLE Dsound - yes
HLE NullSound - yes
njoy - dont know, never tried
event pad - no
pad - yes
wiimote - yes
you can play wii and gc games with this
hope this helps
(works with all revs)

To itzamna:
Darwine doesnt work for me. Is it better?

Intel Core 2 Duo
2 GB RAM
Mac OSX Leopard 10.5.6
ATI Radeon HD 2600

do you mean that you were able to use a real wiimote with dolphin in crossover?


RE: Any way to run this on a Mac Intel ? - kernel64 - 04-01-2009

Okay, I'll compile it myself and post the results.


RE: Any way to run this on a Mac Intel ? - Okeribok - 04-02-2009

(03-31-2009, 12:47 PM)itzamna Wrote: http://code.google.com/p/dolphin-emu/wiki/MacOSX_Build
Doesn't work for build 2815; al.h and alc.h not found.
And yes, I have the mentioned dependancies and also portaudio, which is not mentioned, but appears to be a dependancy...
(03-31-2009, 12:47 PM)itzamna Wrote: http://code.google.com/p/dolphin-emu/wiki/MacOSX_Build
Doesn't work with build 2815: can't find al.h and alc.h and if I find them myself, corservices error. I do have all cgtoolkit, sdl and portaudio.

(03-31-2009, 12:47 PM)itzamna Wrote: If running or building Dolphin yourself doesn't work, you can run the Windows version on OS/X using Darwine:
Nope, doesn't work. Installing directx with Trix doesn't work and Dolphin launches, but can't load iso.

Any chance of a Mac downloadable precompiled binary, like there are for windows and linux?


RE: Any way to run this on a Mac Intel ? - thegreatonion - 04-02-2009

Yea installing directx9 using darwine and trix doesn't work:
err:module:attach_process_dlls "gdi32.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system32\\cmd.exe" failed, status c0000005
wine cmd.exe /c echo '%ProgramFiles%' returned empty string

I've downloaded so much shit for dolphin to work and it still doest even compile. A word of caution to any mac users: Don't bother with dolphin on Mac. It won't work; you will end up downloading a whole shitload of things and it wont do anything but take space up.