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ANSI fonts not loaded - Printable Version

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+--- Thread: ANSI fonts not loaded (/Thread-ansi-fonts-not-loaded)



ANSI fonts not loaded - Mewtu - 04-20-2012

Hi, I've build Dolphin from the latest git code, it works find but when loading a game I get the following message:
Quote:Error: Trying to access ANSI fonts but they are not loaded. Games may not show fonts correctly, or crash.

I don't really notice a difference, but F-Zero GX crashes the emulator on loading, but first I wanted to figure out whether it's because of the missing fonts and where I can get those, before filing a bug.


RE: ANSI fonts not loaded - LPFaint99 - 04-20-2012

after running make did you run make install? or did you run cmake with any customizations?
the file it is looking for is font_ansi.bin which is included


RE: ANSI fonts not loaded - Starscream - 04-20-2012

F-Zero Crashes with Dual-core enabled.


RE: ANSI fonts not loaded - HawaiianPunch - 04-20-2012

(04-20-2012, 08:56 AM)Starscream Wrote: F-Zero Crashes with Dual-core enabled.

But doesn't the gameini for GX disable dual-core? I doubt OP modified it.


RE: ANSI fonts not loaded - Mewtu - 04-20-2012

(04-20-2012, 08:52 AM)LPFaint99 Wrote: after running make did you run make install? or did you run cmake with any customizations?
the file it is looking for is font_ansi.bin which is included

Thank you, make install did indeed put the file in the proper place, I've just ran it from the Binaries folder before.

And yes, F-Zero does only use 1 Core by default, it didn't crash when I enabled Dual core in the Game options either but was much more playable on my machine. (I've tried both JIT and JITIL)