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ANSI fonts not loaded - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: ANSI fonts not loaded (/Thread-ansi-fonts-not-loaded) |
ANSI fonts not loaded - Mewtu - 04-20-2012 Hi, I've build Dolphin from the latest git code, it works find but when loading a game I get the following message: Quote:Error: Trying to access ANSI fonts but they are not loaded. Games may not show fonts correctly, or crash. I don't really notice a difference, but F-Zero GX crashes the emulator on loading, but first I wanted to figure out whether it's because of the missing fonts and where I can get those, before filing a bug. RE: ANSI fonts not loaded - LPFaint99 - 04-20-2012 after running make did you run make install? or did you run cmake with any customizations? the file it is looking for is font_ansi.bin which is included RE: ANSI fonts not loaded - Starscream - 04-20-2012 F-Zero Crashes with Dual-core enabled. RE: ANSI fonts not loaded - HawaiianPunch - 04-20-2012 (04-20-2012, 08:56 AM)Starscream Wrote: F-Zero Crashes with Dual-core enabled. But doesn't the gameini for GX disable dual-core? I doubt OP modified it. RE: ANSI fonts not loaded - Mewtu - 04-20-2012 (04-20-2012, 08:52 AM)LPFaint99 Wrote: after running make did you run make install? or did you run cmake with any customizations? Thank you, make install did indeed put the file in the proper place, I've just ran it from the Binaries folder before. And yes, F-Zero does only use 1 Core by default, it didn't crash when I enabled Dual core in the Game options either but was much more playable on my machine. (I've tried both JIT and JITIL) |