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Timesplitters 3 Bug - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: Timesplitters 3 Bug (/Thread-timesplitters-3-bug) |
Timesplitters 3 Bug - Gir - 04-17-2012 Dolphin 3.0 592 All Backends (Clue for Dev) I used to make Q3 maps, i am pretty sure this is a "Z-Buffer" problem which determined when Flares should be drawn. roblem:You can see the Flares e.g (Lights/Sun) through the Walls ![]() ![]() RE: Timesplitters 3 Bug - Gir - 04-17-2012 I added as Issue http://code.google.com/p/dolphin-emu/issues/list RE: Timesplitters 3 Bug - NaturalViolence - 04-18-2012 Have you tried 3.0? This is likely the result of recent changes, they've been mucking around with depth buffer stuff a lot lately. We need to know for sure though. |