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Tales of Symphonia Unstable Battle FPS - Printable Version

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+--- Thread: Tales of Symphonia Unstable Battle FPS (/Thread-tales-of-symphonia-unstable-battle-fps)



Tales of Symphonia Unstable Battle FPS - Nostrilrolls - 04-13-2012

Basically, when I turn off the framelimit, my FPS is about 215 to 275ish during skits, 65 to 125ish in towns/cities/salvation houses/dungeons...etc, about 45 while on the world map (about 42 when using long-range mode), ...and my fps during battles depends on the number of monsters that are still alive (its about 29 to 35 when up against four monsters and 45 to 55 when there's one monster left). Also, during cutscenes, my FPS ranges from 35 to 50.

I heard people were playing the game at full speed so I was wondering what are some possible ways for me to increase the FPS during battle scenes mostly.

I'm not 100% sure whether my rig can even support ToS at full speed so I'll post my rig and which version of dolphin I'm using:

ATI Radeon HD 5570
Intel Pentium Dual-Core E2180 2.00GHz
3GB RAM
Windows Vista 32
Using Dolphin version 3.0-589

If anything is unclear, just ask and I'll try to clarify.
Thanks.


RE: Tales of Symphonia Unstable Battle FPS - LordVador - 04-13-2012

Quote:Intel Pentium Dual-Core E2180 2.00GHz

Your CPU is weak. You won't get full speed


RE: Tales of Symphonia Unstable Battle FPS - Nostrilrolls - 04-13-2012

(04-13-2012, 12:46 AM)LordVador Wrote:
Quote:Intel Pentium Dual-Core E2180 2.00GHz

Your CPU is weak. You won't get full speed

Heh. I suspected that to be the case lol. Thanks for confirming it for me. What's a minimum for the processor then?



RE: Tales of Symphonia Unstable Battle FPS - LordVador - 04-13-2012

I will say 2.8 Tongue. To play in good conditions (not only for TOS) a processor overclocked to 4.0-4.5 is perfect. Depends of the game, depends of the processor too. LLE used or not etc


RE: Tales of Symphonia Unstable Battle FPS - Garteal - 04-13-2012

I say > 3.5GHz, and even then you'll experience slowdowns.
I'm pretty sure you're playing with HLE now, you need LLE for the music to work properly.


RE: Tales of Symphonia Unstable Battle FPS - Shonumi - 04-13-2012

I'd say 3.5 GHz is fine for playing with only rare slowdowns. That's if you get yourself an optimized 64-bit build (and a 64-bit OS). I already get full-speed in most of the game on LLE at 3.3 GHz. Only drops to 50 for a second or two during certain attacks (Collete's Angel Feather, for example) and in some parts for a few boss battles.


RE: Tales of Symphonia Unstable Battle FPS - AnyOldName3 - 04-13-2012

Bear in mind that the manufacturer and model of a processor affect things greatly. Someone said somewhere (not sure who, but it was somewhere on this emulator's forum) that 3 GHz of Sandy Bridge i5 was equivalent to 4.5 of anything AMD, although this may be slightly exaggerated. Also different generations behave differently.


RE: Tales of Symphonia Unstable Battle FPS - Shonumi - 04-13-2012

I should have mentioned that I was posting in response to Garteal (as we have the same processor). I just think that an i5-2500K could do ToS with minimal slowdowns at 3.5 GHz with the conditions I stated. Of course AMD chips have to go the extra mile to compete evenly with Intel when it comes to Dolphin. The Dolphin wiki page for ToS only has a couple of AMD specs, but it's better than nothing for determining what kinda hardware is needed from either manufacturer to get full-speed.


RE: Tales of Symphonia Unstable Battle FPS - Nostrilrolls - 04-13-2012

Guys I forgot to mention that I'm playing the European version of ToS so the normal FPS is 50 lol.


RE: Tales of Symphonia Unstable Battle FPS - admin89 - 04-13-2012

E2180 65nm is pretty much similar to Pentium D .
Not a single wii/gc game can be playable/enjoyable on that CPU