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Dolphin Error Compiling At 0 (MAC) (PC) - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Dolphin Error Compiling At 0 (MAC) (PC) (/Thread-dolphin-error-compiling-at-0-mac-pc) |
RE: Dolphin Error Compiling At 0 (MAC) (PC) - Nathaniel Clay - 04-10-2012 (04-10-2012, 04:20 AM)Shonumi Wrote:Heres all I could find about this mac.(04-10-2012, 04:03 AM)Nathaniel Clay Wrote: Super Mario Sunshine...I have played it on this computer before so don't now whats going on! Model Name: MacBook Model Identifier: MacBook1,1 Processor Name: Intel Core Duo Processor Speed: 2 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache: 2 MB Memory: 2 GB Bus Speed: 667 MHz Boot ROM Version: MB11.0061.B03 SMC Version (system): 1.4f12 State: Enabled Dolphin Emulator Version (Latest):3.0-589 (Surprisingly the newest one?) ![]() RE: Dolphin Error Compiling At 0 (MAC) (PC) - Shonumi - 04-10-2012 Okay, we're getting somewhere now. I'm not 100% sure, but I think you've got an old MacBook (circa 2006-07?). I think it's running on an Intel GMA 950 IGP. When you get this error, is it a pixel shader error? If so, that means your GPU is too outdated to play Dolphin on recent revisions. Newer Dolphin revisions need a GPU that supports Pixel Shader 2.0 or above.
RE: Dolphin Error Compiling At 0 (MAC) (PC) - Nathaniel Clay - 04-10-2012 (04-10-2012, 04:53 AM)Shonumi Wrote: Okay, we're getting somewhere now.Oh well ill try to speed up my 2001 Windows XP computer...man its super slow and I guess I will stop and try to sleep, sadly in disappointment...but if you do find a solution to why all o the new versions don;t work or if something IS compatible because I have played Super Mario Sunshine on this computer nicely until I got these new updates. ![]() RE: Dolphin Error Compiling At 0 (MAC) (PC) - Shonumi - 04-10-2012 The reason why you were probably able to play Super Mario Sunshine nicely probably is that your older revisions of Dolphin didn't need Pixel Shader 2.0, but now newer revisions of Dolphin do. That's just a guess, since you haven't confirmed if the error you're getting is a pixel shader error or not. Also, as Dolphin progresses, it emulates GC/Wii games more accurately, and it usually needs more processing power to do that. Your best bet would probably be to upgrade your computers, or to stick to old revisions of Dolphin. RE: Dolphin Error Compiling At 0 (MAC) (PC) - Nathaniel Clay - 04-10-2012 (04-10-2012, 05:16 AM)Shonumi Wrote: The reason why you were probably able to play Super Mario Sunshine nicely probably is that your older revisions of Dolphin didn't need Pixel Shader 2.0, but now newer revisions of Dolphin do. That's just a guess, since you haven't confirmed if the error you're getting is a pixel shader error or not. Also, as Dolphin progresses, it emulates GC/Wii games more accurately, and it usually needs more processing power to do that. Your best bet would probably be to upgrade your computers, or to stick to old revisions of Dolphin.Do you have a link because every old version I use also now says, "Dolphin Error Compiling At 0" RE: Dolphin Error Compiling At 0 (MAC) (PC) - Shonumi - 04-10-2012 Check the Archive on the Dolphin main website. You're probably gonna have to go waaay back to find a decent revision for your hardware. For me, the last one I tried on my Windows machine that worked without complaining was r7547. So try looking at the 14th page or something around that range. Again, I'm still assuming that the pixel shaders are your problem at this point. Still, you might have better luck with older revisions regardless. RE: Dolphin Error Compiling At 0 (MAC) (PC) - Nathaniel Clay - 04-10-2012 (04-10-2012, 05:30 AM)Shonumi Wrote: Check the Archive on the Dolphin main website. You're probably gonna have to go waaay back to find a decent revision for your hardware. For me, the last one I tried on my Windows machine that worked without complaining was r7547. So try looking at the 14th page or something around that range. Again, I'm still assuming that the pixel shaders are your problem at this point. Still, you might have better luck with older revisions regardless.Nope still not working ![]() ![]() ![]() ![]() ![]() ![]() ![]() RE: Dolphin Error Compiling At 0 (MAC) (PC) - Shonumi - 04-10-2012 Hmm... Before you do anything else, can you please post a screenshot of the error message? The reason I'm so insistent about that is that a screenshot helps a lot in determining what's wrong. Also, which revision did you try? RE: Dolphin Error Compiling At 0 (MAC) (PC) - Nathaniel Clay - 04-10-2012 [attachment=7587] (04-10-2012, 06:12 AM)Shonumi Wrote: Hmm...Here it is. RE: Dolphin Error Compiling At 0 (MAC) (PC) - AnyOldName3 - 04-10-2012 There's a lot of stuff if you Google the error code. |