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Trying to get decent speeds with Wind Waker - Printable Version

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+--- Thread: Trying to get decent speeds with Wind Waker (/Thread-trying-to-get-decent-speeds-with-wind-waker)

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RE: Trying to get decent speeds with Wind Waker - LordVador - 04-15-2012

Use HLE. Just switch to LLE when you got a crash. Make a save and then switch back to HLE. The game doesn't start with Dolphin 3.0? Strange. The official release is "perfect" for this game. I've never got real issues while playing


RE: Trying to get decent speeds with Wind Waker - Stip - 04-16-2012

(04-14-2012, 05:26 AM)HawaiianPunch Wrote:
(04-14-2012, 02:43 AM)Stip Wrote: Still having slowdowns...

I'm assuming this is an LLE issue. Is it possible to run this game without this checked?
Not to mention from time to time I get an error saying "ERROR: Compiling at 0. LR=00000000 CTR = 803226b4

Try disabling External Frame buffer, and enabling LLE on thread. That may help, especially with a Bulldozer CPU.

(04-15-2012, 09:43 PM)LordVador Wrote: Use HLE. Just switch to LLE when you got a crash. Make a save and then switch back to HLE. The game doesn't start with Dolphin 3.0? Strange. The official release is "perfect" for this game. I've never got real issues while playing

It doesn't start with "HLE on Tread" mode on, like suggested by someone here.


RE: Trying to get decent speeds with Wind Waker - Stip - 04-21-2012

This is most puzzling. It was working with LLE on thread just now, but after I turned AR code for heat effect on, it's not working anymore. Even if I turn it off, it still doesn't work.
EDIT: After some tries I got it working with Chrome closed. But after a while the sound will just stop.
Re-EDIT: It seens after 10 tries on LLE on thread, the game will run, with a minor improvement. But again, the sound will stop after a while.