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Cutscene Audio problem - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Cutscene Audio problem (/Thread-cutscene-audio-problem) Pages:
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RE: Cutscene Audio problem - montanhax2 - 03-29-2012 I tested with the LLE plugin, and it got worse. With the LLE plugin almost all the game sound is chopped (specially with Super Mario Galaxy). It was a good try btw. Now I'll have to consider an overclock as AnyOldName has recommended, to see what happens. It is very strange, because the game run very smooth, and in the cutscene (that I thought were prerendered) the sound gets horrible. RE: Cutscene Audio problem - AnyOldName3 - 03-30-2012 LLE will be choppy unless the speed is about full. If you can change anything to make it faster (either in dolphin or by overclocking) it will get much better. Also it should be 'on thread' to avoid it slowing other things down. RE: Cutscene Audio problem - DefenderX - 03-30-2012 Yeah, but don't forget, that only an overclocked Intel Core i5-2500k/i7-2600k @ 4.4 GHz can run SMG @ fullspeed. and fullspeed is required for good sound when using LLE. therefore, with your Phenom II X6 1055T you aren't able to get fullspeed. (btw: AMD CPUs aren't the best choice when you want to play heavy games like SMG)
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