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Same FPS, slower games? - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: Same FPS, slower games? (/Thread-same-fps-slower-games) |
RE: Same FPS, slower games? - CacoFFF - 06-25-2009 (06-25-2009, 11:58 AM)gcp111 Wrote:(06-25-2009, 11:39 AM)CacoFFF Wrote: I'm saying that whatever tells the game to move on 1/xx (xx being your current fps) to make the game run in realtime is not working, it actually tells it to update the frame on 1/60 or 1/50 second. Only very few of these games, the ones that seem to have that mentioned 'frameskip'. RE: Same FPS, slower games? - rayhansen - 06-25-2009 (06-25-2009, 11:08 AM)CacoFFF Wrote: Just pointing out. ive noticed the same thing playing Tales of Symphonia 2, same FPS but MUCH slower on later revs. i noticed too the frameskipping indicator is much more less in the newers revs than the 32x 33x RE: Same FPS, slower games? - gcp111 - 06-25-2009 (06-25-2009, 12:10 PM)rayhansen Wrote: ive noticed the same thing playing Tales of Symphonia 2, same FPS but MUCH slower on later revs. i noticed too the frameskipping indicator is much more less in the newers revs than the 32x 33x time for someone to go whine to the devs to do a regression test! how about you? RE: Same FPS, slower games? - CacoFFF - 06-25-2009 Ok, let me check the whole source between 3380 and 3430 first... Maybe the new framelimiter has anything to do, damn i wish i had the compiling tools. I'd like to check 3396 and 3397, can anyone compile x64 revs here? Meanwhile i'll go see if there is anything already uploaded I'm getting now 3403 and 3390, i'll post any test results soon. 3403: slow RE: Same FPS, slower games? - gcp111 - 06-25-2009 (06-25-2009, 12:15 PM)CacoFFF Wrote: damn i wish i had the compiling tools. Why can't you compile them? All you need is Visual C++ 2008 (even Express Edition works) and the latest DirectX SDK. It's quite easy to setup. RE: Same FPS, slower games? - CacoFFF - 06-25-2009 3390: 27 fps, incredibly fast game. Alright, from 3390 to 3396 i don't see anything related to speed framelimit, just to make sure, i'll check 3398. RE: Same FPS, slower games? - gcp111 - 06-25-2009 (06-25-2009, 12:32 PM)CacoFFF Wrote: 3390: 27 fps, incredibly fast game. Okay then. When you find the exact revision that introduces the problem, post here. RE: Same FPS, slower games? - CacoFFF - 06-25-2009 3398: 29 fps, slow. Ok this is definitely the new framelimiter, even when it's off, it screws up some games. EDIT: Or maybe, the ucode stuff? Need to test 3396 Can somebody compile a x64 3396 for me? i don't have any of the programs needed for this and i don't know how to do it. RE: Same FPS, slower games? - gcp111 - 06-25-2009 (06-25-2009, 12:46 PM)CacoFFF Wrote: 3398: 29 fps, slow. Interesting. Well the frame limiter doesn't look well-built anyway. What do you propose to fix it?
RE: Same FPS, slower games? - Xtreme2damax - 06-25-2009 I've actually noticed an increase of speed in some scenes that had problems before and Dolphin feels no slower than before to me. The frame limiter seems out of sync though, it should be syncing at the FPS the games normally runs at providing your PC is powerful enough. In games that run at 30 FPS I usually see the FPS going 5 - 6 FPS over the limit despite all audio options and Vsync being checked. Resident Evil 4 (GC) runs quite a bit faster on a lot of scenes that previously ran slow, Resident Evil Remake no longer has that slowdown in the main lobby/hall of the mansion with the candles. the slowdown on Windwakers Deku Tree scene is now fixed. However there are still a lot of scenes or games running slow, but speedup is to be expected with improvements in graphics and core emulation. |