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Custom internal resolution as in PCSX2 - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: Custom internal resolution as in PCSX2 (/Thread-custom-internal-resolution-as-in-pcsx2) |
RE: Custom internal resolution as in PCSX2 - Shonumi - 03-28-2012 (03-28-2012, 09:48 AM)HawaiianPunch Wrote: It turns out for me that's about twice as easy to do on an IDE. I simply right-click a function name, and click Go to Definition. If there are more than one, Visual Studio gives me a list of all the possible definitions. I recommend looking at the code on Googlecode for a bit, but checkout it and look at it in an IDE, its much easier. I'm on Linux, so no Visual Studio for me. I could use Code::Blocks, but I'm really used to just using grep and a plain old text editor (Leafpad). Smart grepping finds exactly what I need in a hurry, but I like Google Code because it works on my iPod Touch. Sometimes I really just can't afford to boot up my desktop or laptop to look at some code when I just need to unlock my iPod. :p Plus, I don't have to have the entire source on-site just to look through it. RE: Custom internal resolution as in PCSX2 - NaturalViolence - 03-28-2012 Quote:I'm on Linux, so no Visual Studio for me. *NaturalViolence feels sorry for Shonumi* RE: Custom internal resolution as in PCSX2 - ExtremeDude2 - 03-28-2012 (03-28-2012, 01:50 PM)NaturalViolence Wrote:Quote:I'm on Linux, so no Visual Studio for me. Same
RE: Custom internal resolution as in PCSX2 - Shonumi - 03-29-2012 (03-28-2012, 01:50 PM)NaturalViolence Wrote: *NaturalViolence feels sorry for Shonumi* (03-28-2012, 11:06 PM)ExtremeDude2 Wrote: Same Thanks, but don't. ![]() The family comp is Windows, and it has VS 2010 Express (for Gekko dev) but I rarely use it. I'm fine on Linux with Leafpad, g++, and a compile script. I've used IDE's before (Dev C++, Code::Block, and the aforementioned VS) but even when I first started coding some 8 years ago, I've just been more productive with plain old text editors. Development aside, I would be missing out on a lot of modern PC games with Linux, but I've never been into PC gaming at all. My gaming is either consoles or emulation. I've finally got a box that plays everything I want, so I'm happy. You guys can still feel sorry, if you want too.
RE: Custom internal resolution as in PCSX2 - neobrain - 03-30-2012 (03-28-2012, 01:50 PM)NaturalViolence Wrote:KDevelop > Visual StudioQuote:I'm on Linux, so no Visual Studio for me.*NaturalViolence feels sorry for Shonumi* (I'm serious) RE: Custom internal resolution as in PCSX2 - NaturalViolence - 03-30-2012 neobrain has no_cluez. RE: Custom internal resolution as in PCSX2 - lamedude - 03-30-2012 Xcode is where its at. ![]() VS11 isn't doing anyone any favors though. Going from blue to gray and the developer preview doesn't support XP. RE: Custom internal resolution as in PCSX2 - ExtremeDude2 - 03-30-2012 (03-30-2012, 08:56 AM)lamedude Wrote: the developer preview doesn't support XP. I never thought it would
RE: Custom internal resolution as in PCSX2 - Enflame - 10-12-2012 The thing I noticed is that 3840 x 2160 looks far more better than 1080p. The difference is night and day, and it acts the same as anti-alias. Ps2 games look surprisingly good on this resolution even though the games have aged. (Except for the menu's unfortunately, but, oh well...) I also tried doubling that resolution to 7680 x 4320, which my comp could barely handle, but it had some interesting results. In games like Jak II I could easely tell a higher res was used due to even sharper textures but in games like Persona 3, even if it does look better than 1080p it does take away the anti-alias effect. I thought that was interesting to try at least.
RE: Custom internal resolution as in PCSX2 - NaturalViolence - 10-12-2012 Quote:The thing I noticed is that 3840 x 2160 looks far more better than 1080p. The difference is night and day, and it acts the same as anti-alias. Ps2 games look surprisingly good on this resolution even though the games have aged. (Except for the menu's unfortunately, but, oh well...) What downsampling filter do they use? |