Is my computer ok? - Elemental - 03-03-2012
Here's a screenshot of my specs![[Image: dolphin.jpg]](http://www.satoriinsurance.com/dolphin.jpg)
Also, this is the error log it gives me when i run any games, after a bit, in the bad ps txt file. I'm pretty sure I've got a recent gpu...
//Pixel Shader for TEV stages
//2 TEV stages, 2 texgens, XXX IND stages
uniform sampler2D samp0 : register(s0), samp1 : register(s1), samp2 : register(s2), samp3 : register(s3), samp4 : register(s4), samp5 : register(s5), samp6 : register(s6), samp7 : register(s7);
uniform float4 color[4] : register(c0);
uniform float4 k[4] : register(c4);
uniform float4 alphaRef[1] : register(c8);
uniform float4 texdim[8] : register(c9);
uniform float4 vtexscale[4] : register(c17);
uniform float4 czbias[2] : register(c21);
uniform float4 cindscale[2] : register(c23);
uniform float4 cindmtx[6] : register(c25);
uniform float4 cfog[3] : register(c31);
void main(
out float4 ocol0 : COLOR0,
in float4 rawpos : POSITION,
in float4 colors_0 : COLOR0,
in float4 colors_1 : COLOR1,
in float3 uv0 : TEXCOORD0,
in float3 uv1 : TEXCOORD1,
in float4 clipPos : TEXCOORD2 ) {
float4 c0 = color[1], c1 = color[2], c2 = color[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);
float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);
float4 alphabump=float4(0.0f,0.0f,0.0f,0.0f);
float3 tevcoord=float3(0.0f, 0.0f, 0.0f);
float2 wrappedcoord=float2(0.0f,0.0f), tempcoord=float2(0.0f,0.0f);
float4 cc0=float4(0.0f,0.0f,0.0f,0.0f), cc1=float4(0.0f,0.0f,0.0f,0.0f);
float4 cc2=float4(0.0f,0.0f,0.0f,0.0f), cprev=float4(0.0f,0.0f,0.0f,0.0f);
float4 crastemp=float4(0.0f,0.0f,0.0f,0.0f),ckonsttemp=float4(0.0f,0.0f,0.0f,0.0f);
clipPos = float4(rawpos.x, rawpos.y, clipPos.z, clipPos.w);
uv0.xy = uv0.xy * texdim[0].zw;
uv1.xy = uv1.xy * texdim[1].zw;
// TEV stage 0
rastemp = colors_0.rgba;
crastemp = frac(rastemp * (255.0f/256.0f)) * (256.0f/255.0f);
tevcoord.xy = uv1.xy;
textemp=tex2D(samp1, (tevcoord.xy + 0.5f*vtexscale[0].zw) * texdim[1].xy).rgba;
konsttemp = float4(k[3].aaa, k[3].a);
ckonsttemp = frac(konsttemp * (255.0f/256.0f)) * (256.0f/255.0f);
cc0 = frac(c0 * (255.0f/256.0f)) * (256.0f/255.0f);
// color combine
prev.rgb = saturate(lerp((cc0.rgb), (crastemp.rgb), (textemp.rgb)));
// alpha combine
prev.a = saturate(textemp.a*ckonsttemp.a);
// TEV done
// TEV stage 1
tevcoord.xy = uv0.xy;
textemp=tex2D(samp0, (tevcoord.xy + 0.5f*vtexscale[0].xy) * texdim[0].xy).rgba;
konsttemp = float4(k[3].aaa, k[3].a);
ckonsttemp = frac(konsttemp * (255.0f/256.0f)) * (256.0f/255.0f);
cprev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);
// color combine
prev.rgb = saturate(2.0f*((textemp.rgb)*(cprev.rgb)));
// alpha combine
prev.a = saturate(prev.a+textemp.a*(1.0f-ckonsttemp.a));
// TEV done
prev.rgb = prev.rgb;
prev.a = prev.a;
prev = frac(4.0f + prev * (255.0f/256.0f)) * (256.0f/255.0f);
float zCoord = czbias[1].x + (clipPos.z / clipPos.w) * czbias[1].y;
float ze = cfog[1].x / (cfog[1].y - (zCoord / cfog[1].w));
float fog = saturate(ze - cfog[1].z);
fog = 1.0f - pow(2.0f, -8.0f * fog);
prev.rgb = lerp(prev.rgb,cfog[0].rgb,fog);
ocol0 = prev;
}
RE: Is my computer ok? - Starscream - 03-03-2012
You must list all of your PC specs. We left fields in your profile for just that. If you don't know what they are, find out. Until you provide that information, no one can help.
Closed.
RE: Is my computer ok? - neobrain - 03-03-2012
(03-03-2012, 10:57 AM)Elemental Wrote: Also, this is the error log it gives me when i run any games, after a bit, in the bad ps txt file. I'm pretty sure I've got a recent gpu...
First: Good job, you managed to attach the bad ps txt file!
Second: Read the error message again and think about what you forgot mentioning!
Third: What Starscream said.
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