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[GC] Super Mario Sunshine - Delphino Plaza background music - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: [GC] Super Mario Sunshine - Delphino Plaza background music (/Thread-gc-super-mario-sunshine-delphino-plaza-background-music) |
[GC] Super Mario Sunshine - Delphino Plaza background music - Segoe - 03-01-2012 Hi, At the Delphino Plaza, the music is slower than on a GameCube. Yet the game is playable (about 30-40 FPS). In other worlds (like Bianco Hills), the background music is played with a normal speed. Why the Delphino Plaza theme music is slow ? RE: [GC] Super Mario Sunshine - Delphino Plaza background music - mbc07 - 03-01-2012 (Improper thread, it'll be closed soon) Super Mario Sunshine uses sequenced music (and not streamed music)... Soooo, you won't get the background music playing at normal speeds if your system can't handle Dolphin at 100% with these games... The same apply for Zelda UCodes games (both Twilight Princess and Wind Waker -- Haven't tested Skyward Sword yet, as it seems to use streamed music) RE: [GC] Super Mario Sunshine - Delphino Plaza background music - Segoe - 03-01-2012 Yet I play Mario Golf : Toadstool Tour at 100%. RE: [GC] Super Mario Sunshine - Delphino Plaza background music - Runo - 03-01-2012 so... You asking for help or what? Plus like Jhonn this thread isn't properly created, missing info. RE: [GC] Super Mario Sunshine - Delphino Plaza background music - Shonumi - 03-01-2012 (03-01-2012, 04:42 AM)Segoe Wrote: Hi, Super Mario Sunshine is supposed to only run at 30 FPS. How are you limiting the frame rate? I've got mine set to Audio; the music and the game runs just fine with that. RE: [GC] Super Mario Sunshine - Delphino Plaza background music - Runo - 03-01-2012 or 25 if it is PAL |