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Huge slowdown in build 3404 (64-bit) - Printable Version

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+--- Thread: Huge slowdown in build 3404 (64-bit) (/Thread-huge-slowdown-in-build-3404-64-bit)



Huge slowdown in build 3404 (64-bit) - Nerve - 06-12-2009

I was using build 3300 which seemed to work ok, but using 3404 made things a lot worse. To put it simply: everything goes 1/2 the speed, maybe even less. I think that the idle skipping feature is broken again, at least in the 64-bit version I'm using, because either on or off it doesn't affect the emulation speed. I'm talking about having the same slowdowns in Brawl and Tales of symphonia, 2 totally different games... Anyone else experiencing these issues? Thanks.


RE: Huge slowdown in build 3404 (64-bit) - Dartht33bagger - 06-12-2009

For the the 64-bit version of 3330 had the wrong idle skipping. I got slowdowns with it on.

Now on 3402 it seems to be working correctly :\


RE: Huge slowdown in build 3404 (64-bit) - Re4Pro - 06-14-2009

Same Happens to me, what happened with the new revs?, help please!!!.
Sry for my bad english


RE: Huge slowdown in build 3404 (64-bit) - DacoTaco - 06-14-2009

and you got the Bloom activated? :/


RE: Huge slowdown in build 3404 (64-bit) - Re4Pro - 06-15-2009

I haven't activated bloom, because the effect is nasty to me, but i tested with such and have the same FPS, the problem isn't the effects, IS THE GRAPHIC PLUGIN.
Sorry for my english.


RE: Huge slowdown in build 3404 (64-bit) - LuisR14 - 06-15-2009

obviously the bloom effect won't have a speed impact since it's all handled by the graphics card, and besides pixel shaders are a speedy thing (since that's what the bloom effect is actually, pixel shaders Tongue)


RE: Huge slowdown in build 3404 (64-bit) - Re4Pro - 06-15-2009

One question, somebody can fix the ProfiliedReJIT?, with this function i have a huge incrase of FPS, but all games crashes.


RE: Huge slowdown in build 3404 (64-bit) - ecchichuu - 06-15-2009

I've seen the same overall results. Pretty much every game I've tested like Sonic Black Knight, Tenchu 4, No More Heroes, Tales Symph 2 runs noticeably faster using ~r3300 OpenGL revisions compared to now ~3400 OpenGL... except for Madworld which I think was just broken back then.


RE: Huge slowdown in build 3404 (64-bit) - CacoFFF - 06-15-2009

Confirmed, i extracted the whole 3404 over my old Dolphin without overwriting any configs, everything is 1/2 slower.
Idle skipping seems not to work at all.


RE: Huge slowdown in build 3404 (64-bit) - Dartht33bagger - 06-16-2009

(06-15-2009, 12:44 PM)CacoFFF Wrote: Confirmed, i extracted the whole 3404 over my old Dolphin without overwriting any configs, everything is 1/2 slower.
Idle skipping seems not to work at all.

So why does mine worker perfect where the olds one's didn't?