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Dolphin SVN 3374 with Framelimiter (32+64bit) - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: Dolphin SVN 3374 with Framelimiter (32+64bit) (/Thread-dolphin-svn-3374-with-framelimiter-32-64bit) |
Dolphin SVN 3374 with Framelimiter (32+64bit) - Iulius - 06-07-2009 edit : nobody wanted to help, so i did it alone ![]() download : http://ul.to/1z88m3 at uploaded.to (includes .patch with source code changes) version with 32bit + JITIL : http://ul.to/d2uobk another mirror with 32bit + JITIL + 64Bit + sourcecode : http://www.zshare.net/download/61105476a996db47/ hope you like it
RE: Need help with my framelimiter - KHRZ - 06-07-2009 That's really cool, does it work in Metroid Prime? (E.g. Limiting frames to 30 instead of 50/60, keepinig speed at full) RE: Need help with my framelimiter - Iulius - 06-07-2009 i dont know, only got the 4 games i wrote for testing. but you can compile it yourself to test it. at the moment its 75% chance that it works ![]() edit : made a new one. the old one changes waitingtime only once a second. The new one uses each new frametime for cpu-suspend. This produces much more stable FPS + will not cause any slowdown if game runs slower then choosen framelimit. still, SSBM does not work. other 3 games work very well. Code: [b]static u32 targetfps = 30;RE: Need help with my framelimiter - cmccmc - 06-08-2009 looks great, good job RE: Need help with my framelimiter - Iulius - 06-08-2009 included it into main config window. Few screens attached. to compare : with "other audio on" its 18fps with 100% cpu use [attachment=535][attachment=536][attachment=537] still need help with the thread management. it seems "CurrentThread" isn't enough for every game. but i have no idea which threads are running and how i can make them go to sleep. RE: Need help with my framelimiter - BlackLionPT - 06-08-2009 can you compile the lastest version of dolphin, with that plz? To test, if my games work too =p and this is one great think that MUST be implemented in googlecode, to the official dolphin project =p RE: Need help with my framelimiter - Iulius - 06-08-2009 i created a patch that can be used to compile yourself : http://rapidshare.com/files/241944421/framelimit-patch.patch.html maybe i can provide compiled version later, if needed. RE: Need help with my framelimiter - BlackLionPT - 06-08-2009 i don't know how to compile this, but isn't there a way to compile only the file tan contains this frame limit think, and than replace the file in normal dolphin? RE: Need help with my framelimiter - Iulius - 06-08-2009 it would be possible for the same rev of dolphin, but as this changes 20 times a day, it would not make sense to do that. i'll upload a compiled version of newest svn + framelimit tomorrow. RE: Need help with my framelimiter - Iulius - 06-08-2009 edit : got it ![]() problem was the dualcore watchdog which was only checking every 4th frame at 60fps. this means 3 frames were still running too fast resulting in too fast gameplay. i updated it to check every frame @ 60fps and now SSBM also works ![]() compiled file and sourcecode in first post. |