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[GC] FFCC crash every time start to play - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: [GC] FFCC crash every time start to play (/Thread-gc-ffcc-crash-every-time-start-to-play) |
[GC] FFCC crash every time start to play - Gray.Wind - 06-02-2009 well, I download new version of dolphin, crashed every time start to play FFCC. so, I grab a svn version(3309), build and try to catch the error and resolve it. but somehow, every time it crashed, complier shows different places where the exceptional occurs. some times , it shows the line 180, in NativeVertexFormat.cpp. as code: ((void (*)())(void*)m_compiledCode)(); some times , it shows the line 654, in Render.cpp. as code: if (bpmem.zmode.testenable) glEnable(GL_DEPTH_TEST); some times , it shows the line 188, in VertexManager.cpp. as code: glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]); that makes me so confused. any one can help? |