Dolphin, the GameCube and Wii emulator - Forums
[GC] FFCC crash every time start to play - Printable Version

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+--- Thread: [GC] FFCC crash every time start to play (/Thread-gc-ffcc-crash-every-time-start-to-play)



[GC] FFCC crash every time start to play - Gray.Wind - 06-02-2009

well, I download new version of dolphin, crashed every time start to play FFCC.
so, I grab a svn version(3309), build and try to catch the error and resolve it. but somehow, every time it crashed, complier shows different places where the exceptional occurs.

some times , it shows the line 180, in NativeVertexFormat.cpp.
as code: ((void (*)())(void*)m_compiledCode)();

some times , it shows the line 654, in Render.cpp.
as code: if (bpmem.zmode.testenable) glEnable(GL_DEPTH_TEST);

some times , it shows the line 188, in VertexManager.cpp.
as code: glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);

that makes me so confused.

any one can help?