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Build 3286 - pad plugins error. - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Build 3286 - pad plugins error. (/Thread-build-3286-pad-plugins-error) |
Build 3286 - pad plugins error. - random90s - 05-28-2009 I just reformatted my pc a few days ago and before that I was using Dolphin 1546 for Zelda WW. I had directx 10 (I know it should be 9) so I got the DX9 error everytime I started up dolphin but it still let me play zelda almost perfect aside from grames going too fast. Now after I got windows back and startup 1546 I get a pluginz/plugin_PadSimple.dll error along with the DX9 error. I still get to play but due to an ingame bug, I decided to try another build (3286)but I get error messages saying that plugin_PadSimple.dll; info could not be read followed by some 'init' errors for the PAD and CORE, and the game doesn't start. I can't even configure the pad because the program crashes when I try to. Oh, when I go to config, I can only select the plugins for gfx and the spu but not the pad and wii. When I select the dropdowns there's nothing there. Not even njoy, and I saw everything in the plugins folder. Is the pad problem a result of my Dx version? Or is it something that went wrong during the decompression? I've tried searching everywhere on this forum and read the stickies but couldn't find a solution which specifically addressed this PAD issue. Thanks in advance for any help given. RE: Build 3286 - pad plugins error. - nosound97 - 05-28-2009 Update DirectX and install latest VC++ Redistributable RE: Build 3286 - pad plugins error. - piercetheempire - 05-28-2009 http://forums.dolphin-emu.org/thread-4.html RE: Build 3286 - pad plugins error. - random90s - 05-28-2009 Problem solved. Thanks a lot NS. Close please. |