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Using DSP LLE on thread makes Dolphin hang (only in r7299 and later rev's, x64) - Printable Version

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+--- Thread: Using DSP LLE on thread makes Dolphin hang (only in r7299 and later rev's, x64) (/Thread-using-dsp-lle-on-thread-makes-dolphin-hang-only-in-r7299-and-later-rev-s-x64)



Using DSP LLE on thread makes Dolphin hang (only in r7299 and later rev's, x64) - OneTwoThree - 03-14-2011

Since the r7299 x64 revision (and perhaps somewhat earlier revisions as well, I'm not fully sure), using DSP LLE on thread makes the emulator hang when you boot a game. This was working in previous revisions (r7274, r7236, for instance). If I don't check the DSP LLE on thread box, the audio is stuttery and clips a lot, so that's why I'm concerned. Is anyone else having this problem? I've tried these of the later revisions (and had the same problem with all of them): r7299, r7308, r7311, r7317, r7338. I'm using DSP LLE recompiler.

Specs:

Win 7 Ultimate x64
Intel I7 920 @ 3.8 GHz
18 GB DDR3 PC12800 RAM (triple channel)
Geforce GTX275

I hope this isn't a known issue. If it is, I apologise in advance for missing the information.


RE: Using DSP LLE on thread makes Dolphin hang (only in r7299 and later rev's, x64) - Squall Leonhart - 03-14-2011

its known.


RE: Using DSP LLE on thread makes Dolphin hang (only in r7299 and later rev's, x64) - OneTwoThree - 03-14-2011

Ah, I see... Thanks for letting me know! I'll simply try future rev's and see what happens, then.