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Super Monkey Ball 2 music/sound - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Site (https://forums.dolphin-emu.org/Forum-dolphin-site) +--- Forum: Old Game Discussion (Archive) (https://forums.dolphin-emu.org/Forum-old-game-discussion-archive) +--- Thread: Super Monkey Ball 2 music/sound (/Thread-super-monkey-ball-2-music-sound) |
Super Monkey Ball 2 music/sound - regnad - 03-09-2011 Super Monkey Ball 2 runs at full speed with no problems for me except the sound. There's no music, and occasional sound effects appear to be missing (although most SFX are fine). A search here couldn't find what the best sound settings would be. Any ideas what the problem is? Thanks in advance!! RE: Super Monkey Ball 2 music/sound - ector - 03-10-2011 The music worked back in the 3000s or something I think. I wonder what broke it. RE: Super Monkey Ball 2 music/sound - ExtremeDude2 - 03-10-2011 (03-09-2011, 11:21 AM)regnad Wrote: Super Monkey Ball 2 runs at full speed with no problems for me except the sound. Did you try LLE? Xaudio2 and Dsound? RE: Super Monkey Ball 2 music/sound - regnad - 03-10-2011 (03-10-2011, 05:59 AM)ryancollins Wrote:(03-09-2011, 11:21 AM)regnad Wrote: Super Monkey Ball 2 runs at full speed with no problems for me except the sound. Yeah, I tried Xaudio and Dsound. Didn't make a difference. If by LLE you mean DSP LLE interpreter and recompiler, those two settings cause the emulation to freeze within the first couple of seconds. RE: Super Monkey Ball 2 music/sound - ExtremeDude2 - 03-10-2011 (03-10-2011, 07:55 AM)regnad Wrote: If by LLE you mean DSP LLE interpreter and recompiler, those two settings cause the emulation to freeze within the first couple of seconds. Yeah thats what I ment
RE: Super Monkey Ball 2 music/sound - Dimitri - 03-11-2011 (03-10-2011, 02:35 AM)ector Wrote: The music worked back in the 3000s or something I think. I wonder what broke it. I believe this issue started (randomly) happening since some of Ayuanx's audio changes in r4710/r4711 and later, or at least that's what I wrote in issue 2998. However, since I tested EmuCR's build of r4708, it is possible that it might've started earlier... |