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D3D Issue - Printable Version

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D3D Issue - Centauri - 03-02-2011

I keep getting this error"failed to compile and create pixel shader src\d3dshader.cpp 152"; when I try to load New Super Mario Bros, DK Returns and Mario Galaxy 2, strange part is it works if I load it with opengl, which I don't want since d3d is better. Everything is at working default (dx9) so I don't know why this is happening as I've never had this issue with any other emulator. I'm running on the x86 version. My only guess is wii and d3d don't work on 32 bit but then why would there be a 32 bit version...Help!!!

4 gigs of ddr2 800 mhz ram
ATI Radeon 4850
Windows XP SP3 With Directx 9.0c

PS: I JUST Updated the ATI Drivers so they're up to date and it still is giving me this error.


RE: D3D Issue - NaturalViolence - 03-02-2011

Update your dx runtimes.


RE: D3D Issue - Centauri - 03-02-2011

That did it, thanks alot!!!
(03-02-2011, 11:28 AM)Centauri Wrote: That did it, thanks alot!!!

Okay so i got new super mario going...set up the arrows for directional..and z and x on keyboard as a and b..but..everytime i press a or b (to jump or whatever) it does the windows ding thing..annoying..and can't seem to figure out how to make it stop other then turning off the sound completely lol.


RE: D3D Issue - NaturalViolence - 03-02-2011

Is background input on or off in the input plugin?


RE: D3D Issue - Centauri - 03-02-2011

It was off, I turned it on but it didn't change anything, however if i leave the wiiremote config window open and swap to game it stops but the mouse button makes the noise instead..strange...and it does this with background input on or off...as i just tested both ways..


RE: D3D Issue - NaturalViolence - 03-03-2011

Running the game in fullscreen mode or windowed?


RE: D3D Issue - Centauri - 03-05-2011

(03-03-2011, 02:35 AM)NaturalViolence Wrote: Running the game in fullscreen mode or windowed?

Windowed but i just switched to full screen (alt+enter) and it still does it. Thanks for your help btw.