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GCPad Delayed input in controls - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: GCPad Delayed input in controls (/Thread-gcpad-delayed-input-in-controls) |
GCPad Delayed input in controls - Plakkis - 02-25-2011 Since dolphin has been using GCPad as native plugin. And no alternative can be used, we have run into problems while playing Brawl. Example, if your on the edge of map and try to dodge, and press B after dodge roll, and dodge roll is interrupted. It makes the dodge after falling off the edge and instantly does B attack after the dodge, resulting in instant death. I could say that is some serious input issue. This only appears when using PS3 pad with Dinput and Xbox pads with Xinput. No issue when using Logitech Rumplepad with SDL. Any workarounds or fixes known? Atm using R7035 x64 on Win7 Ultimate x64. Other specs irrelevant. Thx for help in advance RE: GCPad Delayed input in controls - Billiard26 - 02-25-2011 It seems unlikely that DInput and XInput (and not SDL) would have this "delayed input" when performing this very specific move. |