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[wish] Brightness slider - Printable Version

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+--- Thread: [wish] Brightness slider (/Thread-wish-brightness-slider)



[wish] Brightness slider - Quandrastom - 02-19-2011

so i was playing metroid prime a few times and it annoys me how dark certain area's are. i sometimes find it hard to see where a platform ends.

so i checked if there was a brightness slider but i didnt find it.

so i was wondering is there any plug-in for this ?
if not. i might be able to write it myzelf as i am a software developer. but emulation is a bit to heavy for me to understand Big Grin, but probely something that would add +x to RGB values right before its rendered on the screen will do.

so does anyone know a simpel way to get this sorted ? becase if i have to work on it myzelf i deffntly need some help


RE: [wish] Brightness slider - KHRZ - 02-19-2011

There's post processing shaders in OGL, you could make a shader perhaps. And it's not implemented for Directx so maybe you can take care of thatTongue


RE: [wish] Brightness slider - Quandrastom - 02-21-2011

(02-19-2011, 09:58 PM)KHRZ Wrote: There's post processing shaders in OGL, you could make a shader perhaps. And it's not implemented for Directx so maybe you can take care of thatTongue
yeh i was thiking about that, this kind of stuff has tobe done in shaders not directly in the rendering code as i was previusly thiking off Big Grin

i have worked whit microsoft® XNA games before and they are Direct X® based. yet i didnt do much shader related things other then loading a shader onto an object

anyway ill have a look at the OGL and see what i can do next weekend before i get stuck




RE: [wish] Brightness slider - KHRZ - 02-21-2011

Btw, brightness issues in Metroid Prime was discussed in this topic, maybe you can fix it with the fog option?