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[wish] Brightness slider - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: [wish] Brightness slider (/Thread-wish-brightness-slider) |
[wish] Brightness slider - Quandrastom - 02-19-2011 so i was playing metroid prime a few times and it annoys me how dark certain area's are. i sometimes find it hard to see where a platform ends. so i checked if there was a brightness slider but i didnt find it. so i was wondering is there any plug-in for this ? if not. i might be able to write it myzelf as i am a software developer. but emulation is a bit to heavy for me to understand , but probely something that would add +x to RGB values right before its rendered on the screen will do.so does anyone know a simpel way to get this sorted ? becase if i have to work on it myzelf i deffntly need some help RE: [wish] Brightness slider - KHRZ - 02-19-2011 There's post processing shaders in OGL, you could make a shader perhaps. And it's not implemented for Directx so maybe you can take care of that
RE: [wish] Brightness slider - Quandrastom - 02-21-2011 (02-19-2011, 09:58 PM)KHRZ Wrote: There's post processing shaders in OGL, you could make a shader perhaps. And it's not implemented for Directx so maybe you can take care of thatyeh i was thiking about that, this kind of stuff has tobe done in shaders not directly in the rendering code as i was previusly thiking off ![]() i have worked whit microsoft® XNA games before and they are Direct X® based. yet i didnt do much shader related things other then loading a shader onto an object anyway ill have a look at the OGL and see what i can do next weekend before i get stuck RE: [wish] Brightness slider - KHRZ - 02-21-2011 Btw, brightness issues in Metroid Prime was discussed in this topic, maybe you can fix it with the fog option? |