Dolphin, the GameCube and Wii emulator - Forums
DSPLLE on thread - Printable Version

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DSPLLE on thread - ExtremeDude2 - 02-13-2011

Does DSPLLE on thread affect DSPHLE? if so what? does it make it faster, buggier, ect.?


RE: DSPLLE on thread - Anti-Ultimate - 02-13-2011

No only DSP LLE


RE: DSPLLE on thread - kylebisme - 02-13-2011

Can anyone recommend a build to try with in? I was hopping it would improve my DSP LLE performance, but I can't get a game to start with it on in any build I've tried.


RE: DSPLLE on thread - NaturalViolence - 02-13-2011

Games sometimes hang on startup with dsplle on thread and dsp lle recompiler. It's a well known issue that has yet to be fixed.


RE: DSPLLE on thread - kylebisme - 02-13-2011

Ah, yeah I had seen it mentioned before, but I littlerally couldn't get a game to start with it on even once in any revision I'd tried. However, having just tried yet again, Mario Galaxy 2 started up, and the option seemed to speed things up a little.


RE: DSPLLE on thread - NaturalViolence - 02-13-2011

Did you try it with dsp lle interpreter?


RE: DSPLLE on thread - kylebisme - 02-13-2011

I just tried five times, and Dolphin went not responding every time until I turned DSP LLE on thread off, three of five times not even making it far enough to put up the yellow text at the start. Using Xtreme2damax's r7120M x64 SSE 4.2 build. Is there a chance I'd be better off with LLE interpreter given the right configuration?


RE: DSPLLE on thread - NaturalViolence - 02-13-2011

Quote:I just tried five times, and Dolphin went not responding every time until I turned DSP LLE on thread off, three of five times not even making it far enough to put up the yellow text at the start.
I'm confused you mean you turned off dsplle on thread while running that game and it crashed?

Quote:Is there a chance I'd be better off with LLE interpreter given the right configuration?

Try it. See for yourself.


RE: DSPLLE on thread - kylebisme - 02-13-2011

I tried it another five times with SMG2, this time using r7128 x64 with all default settings except DSP LLE on thread and DSP LLE interpreter selected, and the game window freezes just after starting every single time. So again, I'm curious; how might I be better off with it if I actually find a configuration which works?


RE: DSPLLE on thread - skid - 02-13-2011

DSP on thread must be used with the LLE recompiler to work. The DSP on thread + LLE interpreter combination has a bug in it which prevents the game from starting.