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Super Mario Galaxy 2 on Dolphin-x64-r7111 - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: Super Mario Galaxy 2 on Dolphin-x64-r7111 (/Thread-super-mario-galaxy-2-on-dolphin-x64-r7111) |
Super Mario Galaxy 2 on Dolphin-x64-r7111 - Muffinman - 02-13-2011 OK ok, I know , I know, there are millions of threads regarding the grand star 1 in SMG2. So before any of those who users who like to post "use the search option" in every thread , just calm down and read what I want first. My SMG2 is working fine on r7111 but I still have this black screen after grand star. What I understood from the other threads, that the's only solution is to set the DSP to OpenAL , disable music and throttle and then replay the level without using save states in order to pass the grand star. However, in the latest Dolphin 7100s builds , there is no OpenAL option, I have the OpenAl plugin , but those builds don't have a 'Plugins" tab, I can't see any way to add a plugin there... So how to add a plugin on this build? RE: Super Mario Galaxy 2 on Dolphin-x64-r7111 - neobrain - 02-13-2011 Just use the XAudio2 sound backend in the Audio/DSP config. RE: Super Mario Galaxy 2 on Dolphin-x64-r7111 - Muffinman - 02-13-2011 ^ would that solve the problem? that's it? Would I be able to pass the grand star freeze? RE: Super Mario Galaxy 2 on Dolphin-x64-r7111 - Anti-Ultimate - 02-13-2011 Or use DSP LLE Recompiler. RE: Super Mario Galaxy 2 on Dolphin-x64-r7111 - inteGReddy - 02-14-2011 where is the grand star? i am halfway through the second galaxy... am i close yet? RE: Super Mario Galaxy 2 on Dolphin-x64-r7111 - NaturalViolence - 02-14-2011 The grand stars are at the end of each world. They let you travel to the next world. To get past a grand star level without crashing you either have to use lle audio or disable audio completely. RE: Super Mario Galaxy 2 on Dolphin-x64-r7111 - inteGReddy - 02-14-2011 oh yeah thats right. i thought most people were using lle on smg now neway. RE: Super Mario Galaxy 2 on Dolphin-x64-r7111 - NaturalViolence - 02-14-2011 I'm not going to use it until I upgrade to a better cpu (sandy bridge 2500k). RE: Super Mario Galaxy 2 on Dolphin-x64-r7111 - neobrain - 02-14-2011 I'm not going to use it until it's faster than HLE ![]() Or until I start caring about sound anyway... |