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Hitless Direct3D9 Super Sampling - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: Hitless Direct3D9 Super Sampling (/Thread-hitless-direct3d9-super-sampling) |
Hitless Direct3D9 Super Sampling - Squall Leonhart - 02-11-2011 ![]() ![]() ![]() the larger the resolution the less this works it seems :\ RE: Hitless Direct3D9 Super Sampling - Clusta - 02-11-2011 Either this or I'm going to try use use Opengl more often when I get my pc back. Need comparison pics please RE: Hitless Direct3D9 Super Sampling - Squall Leonhart - 02-11-2011 "the larger the resolution the less this works it seems :\" RE: Hitless Direct3D9 Super Sampling - NaturalViolence - 02-12-2011 Won't msaa cause issues with the d3d9 plugin? Besides why not use pure SSAA since it's more reliable (it should work properly no matter what)? Don't get me wrong I love hybridsampling to death but I would never force it on in dolphin if it wasn't natively supported, unless I was absolutely sure it would work properly even with all the efb madness. RE: Hitless Direct3D9 Super Sampling - Squall Leonhart - 02-12-2011 not if i can find the right value..... |