Dolphin, the GameCube and Wii emulator - Forums
Hitless Direct3D9 Super Sampling - Printable Version

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+--- Thread: Hitless Direct3D9 Super Sampling (/Thread-hitless-direct3d9-super-sampling)



Hitless Direct3D9 Super Sampling - Squall Leonhart - 02-11-2011

[Image: inspectorsettings.jpg]


[Image: dolphin2011021119024944.th.png]
[Image: dolphin2011021119025938.th.png]

the larger the resolution the less this works it seems :\


RE: Hitless Direct3D9 Super Sampling - Clusta - 02-11-2011

Either this or I'm going to try use use Opengl more often when I get my pc back.
Need comparison pics please



RE: Hitless Direct3D9 Super Sampling - Squall Leonhart - 02-11-2011

"the larger the resolution the less this works it seems :\"



RE: Hitless Direct3D9 Super Sampling - NaturalViolence - 02-12-2011

Won't msaa cause issues with the d3d9 plugin? Besides why not use pure SSAA since it's more reliable (it should work properly no matter what)? Don't get me wrong I love hybridsampling to death but I would never force it on in dolphin if it wasn't natively supported, unless I was absolutely sure it would work properly even with all the efb madness.


RE: Hitless Direct3D9 Super Sampling - Squall Leonhart - 02-12-2011

not if i can find the right value.....