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Help me configure dolphin for Super Mario Sunshine - Printable Version

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+--- Thread: Help me configure dolphin for Super Mario Sunshine (/Thread-help-me-configure-dolphin-for-super-mario-sunshine)



Help me configure dolphin for Super Mario Sunshine - Epcilon - 01-31-2011

As the title suggests I would like some help with configuring stuff. I would appreciate if the help is written a tad overexplicit.

I also has this strange problem with the mud (the supposedly brown goo/fluid-dirt or whatever it is). I don't see it, nor can I remove it. All I do is to slip around in it and take damage.

Speccs:

OS: Win7 Home Premium 64bit (6.1, build 7600)

CPU: Intel Core i5 M 450 @ 2.40Ghz (4CPUs)

RAM: 4096MB

GPU: ATI Mobility Radeon 5650

DAC type: Internal DAC(400MHz)

Video memory: 2642MB

DirectX 11

Feel free to read my DxDiag attached.

Thanks in advance.


RE: Help me configure dolphin for Super Mario Sunshine - NaturalViolence - 02-01-2011

Try revision 6505. Use d3d9, set efb copy to ram , enable cpu-efb access, enable use native mipmaps, disable force bi/trilinear filtering, and you may or may not have to set safe texture cache to fast.




RE: Help me configure dolphin for Super Mario Sunshine - Epcilon - 02-02-2011

Thanks for your help but for some reason all the mud on the map glides away in the same direction and out of the map. That's my biggest concern right now. A smaller one is that the music holds a very uneven tempo. It is mildly disturbing. If you could help me with these two problem you would be greatly helpful.


RE: Help me configure dolphin for Super Mario Sunshine - neobrain - 02-02-2011

Set EFB scale / Internal resolution to native/1x, 2x, 3x or integral. (native/1x will give highest performance)


RE: Help me configure dolphin for Super Mario Sunshine - Epcilon - 02-03-2011

Thanks I think that solved the sliding mud problem.