![]() |
|
Resident Evil 0 Wii / OpenCL Issue / Stuttering still there - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Site (https://forums.dolphin-emu.org/Forum-dolphin-site) +--- Forum: Old Game Discussion (Archive) (https://forums.dolphin-emu.org/Forum-old-game-discussion-archive) +--- Thread: Resident Evil 0 Wii / OpenCL Issue / Stuttering still there (/Thread-resident-evil-0-wii-opencl-issue-stuttering-still-there) |
Resident Evil 0 Wii / OpenCL Issue / Stuttering still there - IceD_X - 01-27-2011 Hi guys! I have a problem to be reported ... I noted with particular surprise that Resident Evil 0 Wii VBeam Enabled and OpenCL, the FPS drops to 26 while Billy Coen and Rebecca are on the roof of the train (it rains a lot there). Same test but with VBeam disabled: no improvement .. 26 fps ever. Now i tried with VBeam Enabled and disabled OpenCL ... Voila going to 28-29 FPS -.- My question is: Why OpenCL reduces performance instead of increasing them? PS: I updated drivers to support OpenCL. I used to be safe, even GpuZ. Everything ok. Another question ... With VBeam OpenCL option enabled and disabled, I have problems microfreeze about 1.5 seconds. Info to replicate the stuttering problem described above: Meet Billy Coen, Rebecca will ask where to collaborate. Rebecca climbs the stairs, he met the old mutant full of jelly. Once Billy saves Rebecca, the train begins to move. Go down the stairs and try to go where there's Edward (The man who entered the window and then died). In these situations, if you try to shoot the zombies will come to you, you will notice the problem of stuttering. The same stuttering that affects Resident Evil Umbrella Chronicles / Chronicles Darkside. I hope the developers read this and prove to solve the problems listed above ... RE: Resident Evil 0 Wii / OpenCL Issue / Stuttering still there - IceD_X - 01-28-2011 Up guys RE: Resident Evil 0 Wii / OpenCL Issue / Stuttering still there - IceD_X - 02-03-2011 Up guys. Additional information about my problem. I ve tested this with r6505 and r6906. RE: Resident Evil 0 Wii / OpenCL Issue / Stuttering still there - neobrain - 02-03-2011 Meh, nevermind.. that one doesn't have a tooltip, I thought I had added one for it once. Anyway, OpenCL has been obsoleted by general optimizations to the texture decoder, you're better off just disabling it. RE: Resident Evil 0 Wii / OpenCL Issue / Stuttering still there - IceD_X - 02-03-2011 (02-03-2011, 12:58 AM)NeoBrain Wrote: Anyway, OpenCL has been obsoleted by general optimizations to the texture decoder, you're better off just disabling it. Thanks alot NeoBrain for the reply. This can help me alot in the future...i got some revs with OpenCL enabled ![]() And about the stuttering? the problem of stuttering is due to an insufficient fast read / write hard disk? Excuse me if I continue to ask the same thing, but I'm trying to comfort me in some way. Today I read all topics related to RAMDisk. Some say it solves the problem of stuttering, loading the ISO in the drive allocated in RAM. Others say it does not increase performance (of course, the fps are calculated from the pure power of CPU and VGA for the most part). I just want to know how can I solve this problem. If programmers wait for a fix, or if it is not expected to buy more RAM or a SSD RE: Resident Evil 0 Wii / OpenCL Issue / Stuttering still there - IceD_X - 02-03-2011 To Mods: You can close this thread because there is an equal and parallel. http://forums.dolphin-emu.org/showthread.php?tid=14940 thanks alot for your time neobrain. |