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Gamecube missing objects - Printable Version

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+--- Thread: Gamecube missing objects (/Thread-gamecube-missing-objects)



Gamecube missing objects - Nytebeast - 01-22-2011

Hi guys,

I'm a bit new to emulating and I wasn't sure how to form my search correctly to find and threads pertaining to my problem, so I guess this is my only option. While I'm playing Paper Mario: The Thousand-year Door, In the beginning there is a cutscene where a bunch of little NPCs are spawned and they jump around Mario. Well, at first all I saw was a bunch of shadows so I found a youtube video with that cutscene in it and sure enough, those shadows are supposed to have a matching NPC counterpart. So I'm trying to find out of I set up my config wrong or something so that some objects (NPCs) don't show up in-game but only their shadows do.


RE: Gamecube missing objects - neobrain - 01-22-2011

PM:TTYD isn't supported by Dolphin, the game relies on so called bounding box registers which aren't supported by Dolphin though.


RE: Gamecube missing objects - Nytebeast - 01-22-2011

Ahh I see, well that's slighty disappointing : /
Thanks for the reply!


RE: Gamecube missing objects - Jack Frost - 01-22-2011

You can attempt to enable line 58 in VideoCommon.h by uncommenting the #define, but it will most likely slow down things.
Not sure how/if it helps tho.


RE: Gamecube missing objects - KHRZ - 01-22-2011

Just curious, any other games using bounding boxes? (Being the reason for any other known errors?)
Because it seems weird that only Paper Mario uses this feature.


RE: Gamecube missing objects - neobrain - 01-23-2011

I don't know any other games which use it. Anyway, enabling the experimental BB support doesn't help either, the enemies still won't show up.