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Super Mario Galaxy - OpenGL Driver - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Site (https://forums.dolphin-emu.org/Forum-dolphin-site) +--- Forum: Old Game Discussion (Archive) (https://forums.dolphin-emu.org/Forum-old-game-discussion-archive) +--- Thread: Super Mario Galaxy - OpenGL Driver (/Thread-super-mario-galaxy-opengl-driver) |
Super Mario Galaxy - OpenGL Driver - Afr0 - 01-18-2011 When I play SMG, I prefer to use the GL driver because the graphics look *vastly* better on my card than with the DX11 or DX9 driver for some reason. However, the GL driver fucks up when I enter the second galaxy observatorium (Fountain). Here's a picture: ![]() Today I noticed this also happens in the Battlerock Galaxy when I enter a pipe. I tried disabling EFB Scaled Copy and enabling Texture Caches, but none of the two helped. I also tried searching the forums before making this thread, but couldn't find anything relevant. Is there any option that will fix this? Also, is there any plan to fix the damn LLE plugin so it won't require you to run at full speed? Edit: I also get a better overall framerate with the GL driver. RE: Super Mario Galaxy - OpenGL Driver - theSpacec0wboy - 01-19-2011 I'm the same, GL gives me higher frame rates and better quality graphics. Try disabling emulate format changes, enabling copy efb to texture, disabling safe texture cache and disabling fog. That setup works fine for me but if it still screws up experiment with the safe texture cache as some games do need this to run well. RE: Super Mario Galaxy - OpenGL Driver - Afr0 - 01-19-2011 Aah, I made it work, yay! ![]() I think 'Copy EFB to texture' did the trick for me. Incidentally, disabling fog grinds the game to a complete hault for me when loading, but then it speed up again. Thanks! |