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Issues running in DirectX9 - Specfically Resident Evil Remake GC - Printable Version

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+--- Thread: Issues running in DirectX9 - Specfically Resident Evil Remake GC (/Thread-issues-running-in-directx9-specfically-resident-evil-remake-gc)



Issues running in DirectX9 - Specfically Resident Evil Remake GC - irenicusg - 01-17-2011

Hello, everyone. I have been fiddling with the Dolphin emulator for the past two months when I discovered it existed. I apologize beforehand if this is an incredibly simple question to ask, but I have been reading up for these past two months and cannot find a reason as to why I cannot run Resident Evil Remake in with the Direct3D plugin.

Scenario:

Start game, intro works fine, memory card set up is fine, then when I get to the initial cutscene with Jill, Wesker, and Barry, the game goes black and I get a force close.

OpenGL actually runs the game, as I beat it once already with Chris with this plugin, however the game would drop in FPS whenever two more more zombies were on the screen or while outside (Game dropped to sub 10 whenever Lisa was around) and I heard D3D runs much faster

The settings I used for both Direct3D and OpenGL are the suggested settings on the main Resident Evil thread.

My following specs are:

Windows XP Professional Service Pack 3
AMD Athlon 4800+ (Dual Core at 2.4ghz)
Nvidia Geforce 8800 GTS
2GB DDR RAM

Thank you in advance for any help, and apologies for the question or for any missing information.


RE: Issues running in DirectX9 - Specfically Resident Evil Remake GC - NaturalViolence - 01-17-2011

Quote:and apologies for the question or for any missing information.

Which revision?
Does the problem occur with other games?
Settings?


RE: Issues running in DirectX9 - Specfically Resident Evil Remake GC - irenicusg - 01-17-2011

(01-17-2011, 07:16 AM)NaturalViolence Wrote:
Quote:and apologies for the question or for any missing information.

Which revision?
Does the problem occur with other games?
Settings?

Newest Revision, although problem has persisted through all recent revisions plus the ones suggested on other topic threads. The lockup happens for all games.

Settings used as per the Resident Evil thread are:

--------------------- General Settings ---------------------
* Basic settings ...................................... check "Enable Dual Core" and "Enable Idle Skipping"
* Advanced settings ............................... check "JIT recompiler"


--------------------- Display Settings ----------------------
* Choose screen resolution
* Display settings ................................... check "Start Renderer in Fullscreen" and "Hide mouse cursor"
* Interface settings ................................ disable "Use Panic Handlers"


--------------------- DirectX9 General ---------------------
* Aspect ratio ......................................... Auto
* Anisotropic filtering .............................. 16x
* Anti-Aliasing ........................................ 4x SSAA
* Load native mipmaps ........................... Checked
* Pixel Lighting ....................................... Checked
* Pixel Depth ......................................... Checked
* Force bi/trilinear filtering ...................... Checked
* EFB Scaled copy .................................. Checked
* EFB Scale ............................................ Integral
* Enable CPU access ............................... Unchecked
* Emulate format changes ....................... Unchecked
* EFB copy to ......................................... Texture
* Safe texture cache ............................... Unchecked


-------------------- DirectX9 Advanced --------------------
* Show FPS ............................................ Checked


RE: Issues running in DirectX9 - Specfically Resident Evil Remake GC - NaturalViolence - 01-17-2011

Try 2.0 and tell me if the problem exists their as well.