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N64 High-Res Textures - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: N64 High-Res Textures (/Thread-n64-high-res-textures) |
N64 High-Res Textures - makwu - 01-06-2011 Hi all, I'm a bit of a newbie. Anyways...I want trying to play the WII (or maybe DC) version of Zelda OOT. I have played the N64 version on the project64 emulator, and recently installed the high res textures, notable those by Dijipi and the OOT Community Retexture Project (n64redux.com). Both worked great on project64, but neither work on Dolphin. I have read a lot about how to load textures on Dolphin, and im sure I am doing it properly. The n64 files have "#" instead of "_." I changed all the files accordingly, but still no luck. Upon doing so, I realized that the file names are not the same for like images. One option is to manually rename all the files, but that sounds like hell. Is there something I am missing? Thanks for any help, Mak RE: N63 High-Res Textures - makwu - 01-06-2011 Its a serious question. Can the high res textures made for OOT N64 be used, with Dolphin, on the DC version? The file names look similar, and are similar. There is logical reason to believe that they can be used, since Dolphin has a high res texture loader. Why is that a confusing question? RE: N63 High-Res Textures - Squall Leonhart - 01-06-2011 did it ever occur to you that it is not, the same high res algorythm that rice video uses? RE: N63 High-Res Textures - makwu - 01-06-2011 (01-06-2011, 12:49 PM)Squall Leonhart Wrote: did it ever occur to you that it is not, the same high res algorythm that rice video uses? I believe it is the same algorythm, hence my confusion. It seems to be a filename issue. (Apart from the # vs _ as I already mentioned above) RE: N64 High-Res Textures - Squall Leonhart - 01-06-2011 Quote:Disregard my question. For those experiencing the same issue, I discovered that under textures you need to have another folder named as your game's serial, for example RSBE01 for Brawl, and then each file should be named "RSBE01_(texture number goes here)" whereas before I had each named "texture_(texture number goes here)" because I read somewhere else that that's what you had to do. This does not mean it will work, especially if the HQT support is based off of Rice Video, rather than Glide64, as Rice video has broken Alt Crc support. RE: N64 High-Res Textures - makwu - 01-06-2011 i had already read that post. My folder setup is correct. I just think its a filename issue. I will try renaming some of the notable files and see if they are loaded, in openGL RE: N64 High-Res Textures - NaturalViolence - 01-06-2011 *facepalm* He just doesn't get it. RE: N64 High-Res Textures - makwu - 01-06-2011 (01-06-2011, 03:09 PM)NaturalViolence Wrote: *facepalm* Well of course I just don't get it. First, I introduced myself as a newbie. And the whole reason I am asking the question is because I don't get it and thought I'd ask people who did.
RE: N64 High-Res Textures - KHRZ - 01-07-2011 Basically, if the texture's data structure are different, it won't help changing the filename. Anyway, OoT for 3DS coming out soon, worth considering if there's extra dungeons (some originals were scrapped) RE: N64 High-Res Textures - makwu - 01-07-2011 (01-07-2011, 12:05 AM)KHRZ Wrote: Basically, if the texture's data structure are different, it won't help changing the filename. Ok. Thanks |