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How to use xpadder to simulate IR pointer? - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Controllers (https://forums.dolphin-emu.org/Forum-controllers) +--- Thread: How to use xpadder to simulate IR pointer? (/Thread-how-to-use-xpadder-to-simulate-ir-pointer) |
How to use xpadder to simulate IR pointer? - luigi25 - 12-29-2010 Hi guys, i´m trying to play Bust a Move Wii, but i can´t move the stick of the game with my gamepad (only works with mouse). I wanna play like the game Bust a Move Game Cube that let to move it with the gamepad. I heard it´s possible to configure it out with xpadder. Anybody knows how? Thanks a lot. RE: How to use xpadder to simulate IR pointer? - KHRZ - 12-30-2010 In wiimote config bind the IR directions to buttons. Then bind the buttons to your pad in Xpadder. (Although if the pad is supported in Dolphin you should be able to bind it directly to the pad with X/Y +/-, this should work better) Just look at the IR window below the config to see how the IR movement works out This is the config window I'm talking about btw:
RE: How to use xpadder to simulate IR pointer? - meforero - 12-30-2010 Really emulate wii if for play as wii... buy the generic wiimote by u$20 and get some who friend that study electronic to will make the sensor bar... a my friend make me my sensor bar by u$4... i put aprox u$25 (wiimote and sensor bar) and play really as a wii. Xmas. RE: How to use xpadder to simulate IR pointer? - luigi25 - 12-30-2010 (12-30-2010, 01:06 AM)KHRZ Wrote: In wiimote config bind the IR directions to buttons. Then bind the buttons to your pad in Xpadder. (Although if the pad is supported in Dolphin you should be able to bind it directly to the pad with X/Y +/-, this should work better) The problem is that if i bind the left and right botton of the gamepad, the movements are fast, and you can´t play the game Bust a Move, for example. I need slower movements(like the movements of the mouse) to move the arrow of the game precisely. P.D My gamepad is supported in Dolphin. RE: How to use xpadder to simulate IR pointer? - JackyCola - 12-30-2010 Maybe you have a digital pad and no analog sticks? Then its usual becuase it can only decide between pushed and not pushed, which explains the fast movement. If so here is how you can fix it: I use the programm joy2key. You can bind controller input to any key or mouse. In this case we will controll the mouse with pad which then is used as emulated wiimote. There are other programs, but i like the profiles there. Once set up it works. Here a screen: http://tinycoke.com/image/6rHpqLjkIZA.jpeg As you see I bound axis input to mouse movement. (higher value = faster) Then use the default button in emulated wiimote support so the mouse is used. RE: How to use xpadder to simulate IR pointer? - luigi25 - 12-30-2010 (12-30-2010, 10:34 AM)JackyCola Wrote: Maybe you have a digital pad and no analog sticks? Then its usual becuase it can only decide between pushed and not pushed, which explains the fast movement. If so here is how you can fix it: Thank you very much. That is what i wanted. RE: How to use xpadder to simulate IR pointer? - hotticool - 07-11-2011 Can you code this to the dolphin i dont know how to.. i mean the ability to control the ir pointer with keyboard keys or with an analog of a joystick just like the mouse I really appreciate it and sorry for the bad english
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