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Metroid Prime1: Elevator Crash. - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Metroid Prime1: Elevator Crash. (/Thread-metroid-prime1-elevator-crash) |
Metroid Prime1: Elevator Crash. - XeroZX - 05-09-2009 So far, Metroid Prime 1 has been working decent. In much older builds I have been able to get to the Chozo Ruins with no problem. But as of a lot of builds ago, I can't seem to get past the elevator scene from Tallon IV to Chozo Ruins (This is at the start of the game, no cheats, nothing). AFAIK, noone else has had this problem. Specs Are Below: Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506) Language: English (Regional Setting: English) System Manufacturer: TOSHIBA System Model: Qosmio X305 BIOS: Ver 1.00PARTTBL Processor: Intel® Core2 Duo CPU P7350 @ 2.00GHz (2 CPUs), ~2.0GHz Memory: 4090MB RAM Page File: 2809MB used, 5559MB available Windows Dir: C:\Windows DirectX Version: DirectX 10 Card name: NVIDIA GeForce 9700M GTS Manufacturer: NVIDIA Chip type: GeForce 9700M GTS DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_062A&SUBSYS_FF011179&REV_A1 Display Memory: 2285 MB Dedicated Memory: 495 MB Shared Memory: 1789 MB Current Mode: 1440 x 900 (32 bit) (59Hz) Monitor: Generic PnP Monitor Driver Name: nvd3dum,nvd3dumx.dll,nvwgf2um, nvwgf2umx.dll Driver Version: 7.15.0011.7639 (English) DDI Version: 10 Driver Attributes: Final Retail Driver Date/Size: 8/22/2008 16:14:00, 5898240 bytes Description: Speakers (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0272&SUBSYS_1179FF78&REV_1000 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5636 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 6/2/2008 21:11:44, 1464600 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Also, current Dolphin CFG: Dolphin Revision: 3089 CD/DVD Drive1: D: CD/DVD Drive2: E: Plugin Information Default GFX Plugin: Plugins/Plugin_VideoOGL.dll Default DSP Plugin: Plugins/Plugin_DSP_HLE.dll Default PAD Plugin: Plugins/Plugin_PadSimple.dll Default WiiMote Plugin: Plugins/Plugin_Wiimote.dll Dolphin Settings Always HLE Bios: true Use Dynarec: true Use Dual Core: true DSP Thread: true Skip Idle: true Lock Threads: true Use Dual Core: true Default GCM: DVD Root: Optimize Quantizers: true Enable Cheats: false Selected Language: 0 Memcard A: ./User/GC/MemoryCardA.USA.raw Memcard B: ./User/GC/MemoryCardB.USA.raw Slot A: 1 Slot B: 2 Serial Port 1: 0 Widescreen: false Progressive Scan: false Processor Information: GenuineIntel, 2 cores, SSE, SSE2, SSE3, SSSE3, SSE4.1, 64-bit support Error Messages: BackPatch : Currently only supporting reads. Attempted to write to 821e1da0. Backpatch write - not through EAX Redundant MOV @ 0000000000AA1036F Redundant MOV @ 0000000000AA10387 Redundant MOV @ 0000000000AA10389 BackPatch : Currently only supporting reads. Attempted to write to 820002a0. Backpatch write - not through EAX Redundant MOV @ 0000000000AAC0C65 Redundand MOV @ 0000000000AAC0C7D Redundant MOV @ 0000000000AAC0C7F Read from invalid memory region (0x588c3118) This is either the game crashing randomly, or a TLB write.Several games uses the TLB to map memory. This function is not supported in Dolphin. Unfortunately there is no way to recover from this error so Dolphin will now exit abruptly. Sorry! If you need opcodes, don't be afraid to ask .I'll be posting screens in a bit, so work on whatcha have now. Peace, ~ZX RE: Metroid Prime1: Elevator Crash. - nosound97 - 05-09-2009 It should be fixed by devs if it's memory error. Go to Dolphin's Google Code page and create an issue
RE: Metroid Prime1: Elevator Crash. - XeroZX - 05-09-2009 Still not fixed. I've tried different combos of settings, nothing works. RE: Metroid Prime1: Elevator Crash. - asas - 05-09-2009 XEROZx how much FPS you get when you play Metroid I have Operating System: Windows XP pro Service Pack 3 Language: English (Regional Setting: English) Processor: Intel®Q6600 @ 2.40GHz (4 CPUs) Memory: 4090MB RAM DirectX 9.c Card name: ATI 4850 -512MB when I play metroid 1 or 2 I get like 6 to 12 FPS.there is like 40% load on my card and 26% ON THE CPU any idea why RE: Metroid Prime1: Elevator Crash. - arnomus - 01-12-2010 im having the same issue..here is the message that im getting. ![]()
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