uniform samplerRECT samp0 : register(s0); void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0, in float2 uv1 : TEXCOORD1) { float4 c_center = texRECT(samp0, uv0.xy).rgba; float4 bloom_sum = float4(0.0, 0.0, 0.0, 0.0); uv0 += float2(0.0, 0.0); float radius1 = 0.0; bloom_sum += texRECT(samp0, uv0 + float2(-1.5, -1.5) * radius1); bloom_sum += texRECT(samp0, uv0 + float2(-2.5, 0) * radius1); bloom_sum += texRECT(samp0, uv0 + float2(-1.5, 1.5) * radius1); bloom_sum += texRECT(samp0, uv0 + float2(0, 2.5) * radius1); bloom_sum += texRECT(samp0, uv0 + float2(1.5, 1.5) * radius1); bloom_sum += texRECT(samp0, uv0 + float2(2.5, 0) * radius1); bloom_sum += texRECT(samp0, uv0 + float2(1.5, -1.5) * radius1); bloom_sum += texRECT(samp0, uv0 + float2(0, -2.5) * radius1); float radius2 = 0; bloom_sum += texRECT(samp0, uv0 + float2(-1.5, -1.5) * radius2); bloom_sum += texRECT(samp0, uv0 + float2(-2.5, 0) * radius2); bloom_sum += texRECT(samp0, uv0 + float2(-1.5, 1.5) * radius2); bloom_sum += texRECT(samp0, uv0 + float2(0, 2.5) * radius2); bloom_sum += texRECT(samp0, uv0 + float2(1.5, 1.5) * radius2); bloom_sum += texRECT(samp0, uv0 + float2(2.5, 0) * radius2); bloom_sum += texRECT(samp0, uv0 + float2(1.5, -1.5) * radius2); bloom_sum += texRECT(samp0, uv0 + float2(0, -2.5) * radius2); bloom_sum *= 0.04; bloom_sum -= float4(0.3, 0.3, 0.3, 0.3); bloom_sum = max(bloom_sum, float4(0,0,0,0)); float2 vpos = (uv1 - float2(.5, .5)) * 2; float dist = (dot(vpos, vpos)); dist = 1 - 0.42*dist; ocol0 = (c_center * 0.8 + bloom_sum) * dist; }