-- sex dez 31 22:00:32 2010 -- Hello. You just be "Jake Air", right? yes Jake, I learned that gigaherz wrote the original pcsx2 plugin and you perfected it. This only shows how talented you guys are Would you help the Dolphin project with the low-level sound plugin? Dolphin is an excellent emulator with great compatibility and plays at full speed in many games eh, it's not perfect yet :p I see But you are still very good unfortunately I have no time available to allot to new projects. :( Oh :(... you see, it's a pity see a project that has so much potential coming to life only to be stagnated because sound doesn't work right and I'm not a coder, so all I can do is to ask for help http://www.romhacking.net/docs/468/ http://code.google.com/p/dolphin-emu/source/browse/#svn%2Ftrunk%2Fdocs%2FDSP http://hitmen.c02.at/files/yagcd/yagcd/index.html I worked hard to get these documentation files from the dolphin community So, if you ever have time, please help us Do you know of anyone that could do that? Perhaps anyone that would be interested, skilfull and have the time to make a dream come true I don't, sorry. sound processing especially, people in emulation tend to overlook or misunderstand it What do you mean, Jake? most programmers I've known; they don't approach it correctly. I've discussed about this in the dolphin forum. I think this is what is going on I think sound is the soul of any game It pulls you into a beautiful atmosphere, and it is more powerful than an image GC/Wii is additionally complicated because its a programmable DSP apparently its not especially well-understood tech You're correct the SPU2 for the PS2 is a more traditional sound mixer Do you think it is possible to reverse-engineer GC/Wii's DSP? it doesn't really have a DSP -- its more of a digital synthesizer than a sound processor I see ...well, I think what is the difference? well anything's possible given enough time and support. ;) but I don't have the time. PS2 is fed a higher level stream of commands. GC/Wii has actual assembly language code executing. I understand... but if you tell me how hard it is to reverse engineer a digital synthetizer from a real GC/Wii, I can at least point this out to the coders Does it just take a lot of time or is it really hard too? More hard because you have to be very organized and build lots of debugging tools, and have a GC/Wii handy for hacking If you are an engineer, having a real GC/Wii and hacking it... I tried to contact Eugene Gavrilov he's a genius... he reversed engineered many creative sound cards so they would work on Linux I just happen to use his drivers for Windows Do you think someone like him could disassemble a GC/Wii and write something? doubtful Creative cards are like the SPU2 SPU2? In fact, when I fixed up SPU2-X, I used a lot of my knowledge of Gravis Ultrasound and Sound Blaster cards. SPU2 is on the PS2. Oh they're all retty similar It doesn't take me any effort to see you're really confident about what you are talking about! unfortunately I must go now. Scheduled engagement. Ok I'll try to talk to the guys at the topic