//Pixel Shader for TEV stages //2 TEV stages, 1 texgens, 0 IND stages int idot(int3 x, int3 y) { int3 tmp = x * y; return tmp.x + tmp.y + tmp.z; } int idot(int4 x, int4 y) { int4 tmp = x * y; return tmp.x + tmp.y + tmp.z + tmp.w; } int iround(float x) { return int (round(x)); } int2 iround(float2 x) { return int2(round(x)); } int3 iround(float3 x) { return int3(round(x)); } int4 iround(float4 x) { return int4(round(x)); } SamplerState samp[8] : register(s0); Texture2DArray Tex[8] : register(t0); cbuffer PSBlock : register(b0) { int4 color[4]; int4 k[4]; int4 alphaRef; float4 texdim[8]; int4 czbias[2]; int4 cindscale[2]; int4 cindmtx[6]; int4 cfogcolor; int4 cfogi; float4 cfogf; float4 cfogrange[3]; float4 czslope; float2 cefbscale; uint bpmem_genmode; uint bpmem_alphaTest; uint bpmem_fogParam3; uint bpmem_fogRangeBase; uint bpmem_dstalpha; uint bpmem_ztex_op; bool bpmem_late_ztest; bool bpmem_rgba6_format; bool bpmem_dither; bool bpmem_bounding_box; uint4 bpmem_pack1[16]; uint4 bpmem_pack2[8]; int4 konstLookup[32]; bool blend_enable; uint blend_src_factor; uint blend_src_factor_alpha; uint blend_dst_factor; uint blend_dst_factor_alpha; bool blend_subtract; bool blend_subtract_alpha; }; #define bpmem_combiners(i) (bpmem_pack1[(i)].xy) #define bpmem_tevind(i) (bpmem_pack1[(i)].z) #define bpmem_iref(i) (bpmem_pack1[(i)].w) #define bpmem_tevorder(i) (bpmem_pack2[(i)].x) #define bpmem_tevksel(i) (bpmem_pack2[(i)].y) [earlydepthstencil] void main( out float4 ocol0 : SV_Target0, out float4 ocol1 : SV_Target1, in float4 rawpos : SV_Position, in float4 colors_0 : COLOR0, in float4 colors_1 : COLOR1 , in float3 tex0 : TEXCOORD0, in float clipDist0 : SV_ClipDistance0 , in float clipDist1 : SV_ClipDistance1 ) { int4 c0 = color[1], c1 = color[2], c2 = color[3], prev = color[0]; int4 rastemp = int4(0, 0, 0, 0), textemp = int4(0, 0, 0, 0), konsttemp = int4(0, 0, 0, 0); int3 comp16 = int3(1, 256, 0), comp24 = int3(1, 256, 256*256); int alphabump=0; int3 tevcoord=int3(0, 0, 0); int2 wrappedcoord=int2(0,0), tempcoord=int2(0,0); int4 tevin_a=int4(0,0,0,0),tevin_b=int4(0,0,0,0),tevin_c=int4(0,0,0,0),tevin_d=int4(0,0,0,0); float4 col0 = colors_0; float4 col1 = colors_1; int2 fixpoint_uv0 = int2((tex0.z == 0.0 ? tex0.xy : tex0.xy / tex0.z) * texdim[0].zw); // TEV stage 0 rastemp = iround(col0 * 255.0).rgba; tevcoord.xy = fixpoint_uv0; textemp = iround(255.0 * Tex[0].Sample(samp[0], float3(float2(tevcoord.xy).xy * texdim[0].xy, 0.0))).rgba; tevin_a = int4(int3(0,0,0), 0)&int4(255, 255, 255, 255); tevin_b = int4(rastemp.rgb, 0)&int4(255, 255, 255, 255); tevin_c = int4(textemp.rgb, 0)&int4(255, 255, 255, 255); tevin_d = int4(int3(0,0,0), rastemp.a); // color combine prev.rgb = clamp((((tevin_d.rgb) << 1) + (((((tevin_a.rgb<<8) + (tevin_b.rgb-tevin_a.rgb)*(tevin_c.rgb+(tevin_c.rgb>>7))) << 1) + 128)>>8)), int3(0,0,0), int3(255,255,255)); // alpha combine prev.a = clamp((((tevin_d.a)) + (((((tevin_a.a<<8) + (tevin_b.a-tevin_a.a)*(tevin_c.a+(tevin_c.a>>7)))))>>8)), 0, 255); // TEV stage 1 tevcoord.xy = fixpoint_uv0; textemp = iround(255.0 * Tex[1].Sample(samp[1], float3(float2(tevcoord.xy).xy * texdim[1].xy, 0.0))).barg; tevin_a = int4(int3(0,0,0), 0)&int4(255, 255, 255, 255); tevin_b = int4(int3(0,0,0), prev.a)&int4(255, 255, 255, 255); tevin_c = int4(int3(0,0,0), textemp.a)&int4(255, 255, 255, 255); tevin_d = int4(prev.rgb, 0); // color combine prev.rgb = clamp((((tevin_d.rgb)) + (((((tevin_a.rgb<<8) + (tevin_b.rgb-tevin_a.rgb)*(tevin_c.rgb+(tevin_c.rgb>>7)))) + 128)>>8)), int3(0,0,0), int3(255,255,255)); // alpha combine prev.a = clamp((((tevin_d.a) << 1) + (((((tevin_a.a<<8) + (tevin_b.a-tevin_a.a)*(tevin_c.a+(tevin_c.a>>7))) << 1))>>8)), 0, 255); prev = prev & 255; if(!( (prev.a > alphaRef.r) && (true))) { ocol0 = float4(0.0, 0.0, 0.0, 0.0); ocol1 = float4(0.0, 0.0, 0.0, 0.0); discard; return; } int zCoord = int((1.0 - rawpos.z) * 16777216.0); zCoord = clamp(zCoord, 0, 0xFFFFFF); ocol0.rgb = float3(prev.rgb) / 255.0; ocol0.a = float(prev.a >> 2) / 63.0; ocol1 = float4(0.0, 0.0, 0.0, float(prev.a) / 255.0); } internal error: argument pulled into unrelated predicate Dolphin Version: Dolphin 5.0-12247 Video Backend: Direct3D 11