[Hardware] VSync = True Adapter = 0 [Settings] AspectRatio = 0 Crop = False wideScreenHack = False UseXFB = False UseRealXFB = False SafeTextureCacheColorSamples = 128 ShowFPS = False LogRenderTimeToFile = False OverlayStats = False OverlayProjStats = False DumpTextures = False HiresTextures = True ConvertHiresTextures = False DumpEFBTarget = False FreeLook = False UseFFV1 = False EnablePixelLighting = True FastDepthCalc = True ShowEFBCopyRegions = False MSAA = 2 EFBScale = 9 TexFmtOverlayEnable = False TexFmtOverlayCenter = False Wireframe = False DstAlphaPass = False DisableFog = False EnableShaderDebugging = False BorderlessFullscreen = False ShowInputDisplay = False DumpVertexLoader = False EnableOpenCL = False CacheHiresTextures = True CacheHiresTexturesonGPU = False SSAA = False HiresMaterialMaps = False ForcePhongShading = False [Enhancements] ForceFiltering = True MaxAnisotropy = 4 PostProcessingShader = StereoMode = 0 StereoDepth = 20 StereoConvergence = 20 StereoSwapEyes = False UseScalingFilter = True TextureScalingType = 3 TextureScalingFactor = 2 UseDePosterize = True Tessellation = False TessellationMin = 1 TessellationMax = 6 TessellationRoundingIntensity = 0 TessellationDisplacementIntensity = 0 TessellationEarlyCulling = False TessellationDistance = 0 StereoConvergencePercentage = 100 [Hacks] EFBAccessEnable = True EFBToTextureEnable = True EFBScaledCopy = True EFBEmulateFormatChanges = False EFBFastAccess = False DlistCachingEnable = False ForceDualSourceBlend = False FullAsyncShaderCompilation = True WaitForShaderCompilation = False PredictiveFifo = False BoundingBoxMode = 2 ForceProgressive = True