Dolphin, the GameCube and Wii emulator - Forums

Full Version: Bi-Weekly Unofficial SVN build 3089
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Notable changes since the last bi-weekly build:
  • Tons of progress on the DSP LLE front
  • Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures)
  • Fix a bug which could keep memcards from being created
  • Fix controls in Sonic Adventure DX
  • Fix using XFB in single core mode
  • Fix OSX build :p
  • Begin fixing bounding boxes, paper mario and such show benifits from this
  • Fix existenze demo! (I love this thing, haha)
  • GUI usability fixes

New features:
...And of course, a host of other bugfixes and smaller changes. Smile


http://www.dolphin-emu.com/downloads.php
Alrighty, so here's the lowdown on the SD Card support:

Dolphin will automatically create a 128MB, FAT32 formatted sd card image when a game tries to access the sd card, and dolphin does not find a file called "sd.raw" in the main dolphin directory.

From there on, you can use sd card features in games and homebrew with no problem, with some exceptions (of course...), which I'll state later.

OK, so in order to edit the memcard image, just mount it as a vfat disk if you're on *nix, or use a program such as winimage or gizmo to mount the sd card file in windows. Easy enough.

The other big question is how to get your current sd card into a format dolphin can use. This is easy too...on linux at least. Just use dd to create an image of the card, name it "sd.raw", and put it in the correct location. In windows, you will have to have dolphin create an image (or create a FAT16/32 image in any manner you want), then open it in one of the aforementioned programs, and copy the files you want from your real sd card into the image that way.

OK, so now for the exceptions I noted earlier: if the software running on dolphin tries to use any key other than the public SD Card key to securely transfer data to/from the card, IT WILL NOT WORK. This may or may not be fixed in the future.

Slander

Thanks a ton for your explanations on specific changes from build to build. I make multiple visits to the google code SVN changes site... but since I don't know jack in programming I can never tell which builds fix what or what new was added. So thanks for the translation from the programming illiterate, I guess :p
I'm just wonder, who said that NTSC Brawl is working, huh?
OS X build working? For real? Have to try that. Super thx!!!
that thing when you run ssbb which says "please inster game dvd" is still happening?
Yes, some people confused devs that Brawl NTSC is working but... nope!
Is there still no known way to get the ROM and COEF files ripped from my wii/gc? I'd love to actually play with the LLE plugin, but I don't even know what these files are supposed to contain, much less have any clue about where I might look in my Wii's memory to dump them myself...

beefers1

Does Subspace Emissary work? If so, how to tweak it to work?
I have PAL and it's still says "Please instert Game disc"
ALERT!

All downloads, everything seems to be down ATM...


Bi-weekly build is up

Found an alternative link via google for 3089 (Win64)

http://www.tehskeen.com/viewarticle.php?articleid=3825
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