I get 100% on TP with 1600X1200 with all eye candy on 2.0.
Now it plays like crap unless it's in a window.
Good job guys!
Can you please clean and speed up all the tons crap commits we had?
Ty in advance,
William
Do you play in hyrule field.........?
(05-28-2010, 06:51 PM)Billmaster Wrote: [ -> ]I get 100% on TP with 1600X1200 with all eye candy on 2.0.
Now it plays like crap unless it's in a window.
Good job guys!
Can you please clean and speed up all the tons crap commits we had?
Ty in advance,
William
noob ?
Well you know, with increased accuracy, some loss of speed is expected as issues are fixed and overall emulation is improved. Just wait to see if the developers optimize a bit and fix these issues, for now just use the official 2.0 version or an older Svn build. Svn builds and alpha/beta code is not intended for the end user anyways, so you'll have to deal with any breakage or loss in performance until the developers decide to fix the issues that have occurred with the latest commits and optimize the code. Your only choice for now, is to deal with it or use an older more stable build.
(05-28-2010, 06:51 PM)Billmaster Wrote: [ -> ]I get 100% on TP with 1600X1200 with all eye candy on 2.0.
Now it plays like crap unless it's in a window.
Good job guys!
Can you please clean and speed up all the tons crap commits we had?
Ty in advance,
William
Seeing that you have significant knowledge of coding, being able to call the last tons of commits crap, why don't you do it yourself?
Agreed...he can develop his own emu that is faster then Dolphin ;D
You can blame it on apparent incompetentness, but that's normal with alpha builds, as they are considered WIP and may have issues and/or regressions. Like PCSX2 for example - I once tried a Strawberry Shortcake game on 0.9.6; runs rather fine on that build, but doesn't boot on an SVN.
I believe official versions (such as 2.0) go through a sort of laser-guided optimization that makes them different from SVN releases. Routines are shortened, debug code is removed, etc...
These often add 10 or more FPS to the emulator.
The goal is, of course, to make sure official releases give a good impression for normal users.
(05-29-2010, 11:45 AM)billyea Wrote: [ -> ]I believe official versions (such as 2.0) go through a sort of laser-guided optimization
lol..
Not making fun of you but can't people just stop sowing misinformation on the forum
(05-29-2010, 11:45 AM)billyea Wrote: [ -> ]I believe official versions (such as 2.0) go through a sort of laser-guided optimization that makes them different from SVN releases. Routines are shortened, debug code is removed, etc...
These often add 10 or more FPS to the emulator.
The goal is, of course, to make sure official releases give a good impression for normal users.
Ummm... no
The 2.0 release was branched out , and the only thing that they made was make it stable enough to release it ( no optimizations or anything, It was barely updated because It only was updated with things that the devs considered "stable" )