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want to ask that wii balance compatible with dolphin?Big Grin
Users have been able to pair up all bluetooth peripherals to dolphin. Chaoscode who is a developer has also ordered one himself to improve it's functionality in the emulator. But even if you can pair it up via bt, dolphin probably will not understand input from the board and it will not function properly.

There is an older topic regarding the same issue. KHRZ detailed his issues with balance board.
(05-27-2010, 11:18 AM)Ocean Wrote: [ -> ]Users have been able to pair up all bluetooth peripherals to dolphin. Chaoscode who is a developer has also ordered one himself to improve it's functionality in the emulator. But even if you can pair it up via bt, dolphin probably will not understand input from the board and it will not function properly.

There is an older topic regarding the same issue. KHRZ detailed his issues with balance board.

10x man
hope it will get to function soon Big Grin
yeah, unfortunately, it seems that no dev is interesting in this one - though I'm surprised every day how many games support the balance board (far more than the Motion+) ...eh, maybe sgnooz (I'm sure I got his name wrong) will look into this one after he's done with the Motion+ ^^
Guys you didnt read at all what I wrote eh?Big Grin
See old wii balance board thread:
(05-27-2010, 11:29 AM)schez Wrote: [ -> ]The board doesn't shut off directly, its most likely - since i don't own this hardware I'm just thinking out loud - that it only appears to shut off. And that is because if the board is in any slot different than no.1, pressing the OK button is going try to enable a LED corresponding to its slot number. For obvious reasons it is impossible to enable a different LED than just LED no.1, since the device only has one LED (I dont think all LEDs no.1-4 get mapped to just LED no.1). The question now remains, is it possible to make the WBB work by just changing to the proper LED or is the issue way less obvious.
I did some small changes, u might try this wiimote_plugin.dll (x64). It should push the balance board into position 4 and at the same time set the led to 1 instead of 4.
Good luck and happy reporting backTongue

http://archiv.to/GET/FILE4BFDD2B8DE5D7 plugin_wiimote.dll with balanceboard fix
just simply replace the old dll with this one, use for instance revision 5476 etc..
And btw it's snzgoo Tongue
Sorry snzgoo, my brain has difficulties remembering words which my tongue cannot pronounce -_-

Aah, I must have missed that one.
So I guess for further progress you'd need some info and/or debug from people who have the balance board...?
I don't, unfortunately...not yet, at least...
I just need to know if that dll works fine for ppl with the board, no real debug needed atm , since I dont have time to further investigate it as long I'm still working on motionplus stuff.Wink
This was just quickly done, to address the issue with the led and the WBBs slotnumber. It could be that this was already enough to fix the WBB. Wink
where's a KHRZ when you need him? Tongue
my balance board connect to computer, the board blue LED keep be on.
but,if run Dolphin and wiimote start(one wiimote & one balance board -> show connect 2 real wiimote),then board blue LED turned off.
and if use home key check wiimote , juse show one connect.

ps:if run other program (EX: wbhealthmeter111) Board blue LED is keep be on.
(10-11-2010, 04:17 AM)wajayen Wrote: [ -> ]my balance board connect to computer, the board blue LED keep be on.
but,if run Dolphin and wiimote start(one wiimote & one balance board -> show connect 2 real wiimote),then board blue LED turned off.
and if use home key check wiimote , juse show one connect.

ps:if run other program (EX: wbhealthmeter111) Board blue LED is keep be on.

What if you connect the balance board to Wiimote 4 instead of Wiimote 2? (need to set Wiimote 2 to inactive and Wiimote 4 to real)
Does the LED stay on?
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