Dolphin, the GameCube and Wii emulator - Forums

Full Version: 3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
(06-15-2010, 11:47 PM)blackJade Wrote: [ -> ]Yes, it run alright now.
Can run in AMD cpu now.
BTW, I want to compile one by myself and I am facing problems.
Can I ask you here??
I am blocking in this error:
1>Catastrophic error: unable to obtain mapped memory (see pch_diag.txt)
1>
1>compilation aborted for .\Src\StringUtil.cpp (code 4)
Have you get this before?

Thx for testing!

I have never gotten that error before. However, If you are building the lates version, there's a couple patches you need to build successfully. Did you do that?

One last thing: If it's failing no matter what you do and you installed the patches, delete the folder you have it in, create a new folder, and download a fresh checkout of whatever revision you are working with.
That 2 problems I already known.
I can build a win32 version but block in X64.
Well, I think I am using a old version of Intel C++ that can not support window 7...
I am start to update the Intel C++ now....
hope it can help...
Good luck to ya.

On a semi-side note:
Can someone check to see if there is a noticeable speed change between these two versions? (Both are R5704 64bit SSE3 but different optimization settings).
http://www.megaupload.com/?d=Y9XSH897 - Version 1
http://www.megaupload.com/?d=K7DPXQ3W - Version 2
Thanks!
Yes, I can build now after update compiler....
Your build just tested, they have same speed in my AMD X4 620.
(06-16-2010, 01:03 AM)blackJade Wrote: [ -> ]Yes, I can build now after update compiler....
Your build just tested, they have same speed in my AMD X4 620.

Thanks for testing! Glad you got your builds working. Smile
yea the build finally works. grats haha
(06-16-2010, 11:08 AM)eddiewattz Wrote: [ -> ]yea the build finally works. grats haha

lol thx for testing Smile

Your comp specs in your sig really helped to narrow the problem. Had you and some of the other guys not had that, I'd probably still be baffled.


Also, R5704 Uploaded and ready for download.
(supports AMD processor)
SSE now works great for me! I do notice some difference between the two builds.

The game tested "Zelda Twilight Princess" since my PC with other builds have problems running it:

Settings:

->Graphics Plugin ("Enable EFB Copy" "To Texture")
->Sound Plugin ("Disable Audio Throttle")


R5704x64_SSE3

Intro - 55,57 fps (sometimes 59)
Title - 30 fps (drops to 22)
Menu - 30 fps
In Game - 28,30 fps
Hyrule Field - 20 fps
In game Cut Scenes 30 fps
Movies - 58,60 fps


R5704x64_SSE3_v2

Intro - 60 fps
Title Screen - 32 fps (drops to 25)
Menu - 30 fps
In Game - 31 fps (constant)
Hyrule Field - 21,23 fps
In game Cut Scenes 30 fps
Movies - 60,62 fps


Pros:

Well I'll have to say my best experience from both was the r5704 v2, the loading was much better now it ran through the intros, title, menus with ease... The in game runs slightly smoother compared from the rest and AFAIK the responds is a little better there was no delays etc...

Cons:

Still have the Hyrule Field Slow downs...


overall:

I look forward to more of your work this built was absolutely great thx!
(06-16-2010, 04:41 PM)thegamer Wrote: [ -> ][[A lot of great info Smile]]

Alright, so the few tweaks do make a difference, albeit a small difference, but a difference in the right direction none the less. Cool.

Thx for testing!
Hi, it's me again...you've done the 4710 after my request.
There is a great enhancement for wii sports resort, a fifo-fixing-patch wich makes the game running with newer revisions.
http://forums.dolphin-emu.org/thread-9932.html

The r5333 in combination with fifofix is really fantastic. The only thing missing now is -of course- the SSE3-support for my x32-system.
May i ask you (or someone of your bright pupils) to do this? Rolleyes