now, no problem with the site. it works fine.
i like your site and compiled work! stay tuned

.
thx for all
...sorry for my broken english
just wondering, but when you compile your builds, do you build with the _M_SSE=0x402 macro? If you did, that would save me the need from having to compile my own, which is currently failing lol. Also, when you compile for sse4.2, does it turn
http://code.google.com/p/dolphin-emu/source/detail?r=7060 on?
(02-07-2011, 10:05 AM)bimjim Wrote: [ -> ]now, no problem with the site. it works fine.
i like your site and compiled work! stay tuned
.
thx for all 
your welcome
(02-07-2011, 10:21 AM)boogerlad Wrote: [ -> ]just wondering, but when you compile your builds, do you build with the _M_SSE=0x402 macro? If you did, that would save me the need from having to compile my own, which is currently failing lol. Also, when you compile for sse4.2, does it turn http://code.google.com/p/dolphin-emu/source/detail?r=7060 on?
I do not currently use that macro. Sometime in the near future, I wish to test that macro vs. the ICC command line switch "/QaxSSE#"
The SSE4.2 code you refer to is automatically "turned on" if you run that revision (or any revision after that with that code) on a computer that has a CPU that supports SSE4.2, no matter who/what it was compiled by.
That code is a single use of a SSE4.2 shortcut, whereas builds with /QaxSSE or QxSSE or /arch:SSE have multiple SSE4.2 shortcuts (they are theoretically/potentially faster).
Like I said, I plan on running tests and building beta builds and whatnot, but first I have to get my compiler working again >.<

ah, makes sense now. I wish that the other texture decoder/dsp lle optimizations were like that =(
glad you're still working hard on this. I can't even get a regular msvc build working =P
(02-07-2011, 11:05 AM)boogerlad Wrote: [ -> ]I can't even get a regular msvc build working =P
Really? As of r7095, you can compile both 32bit and 64bit with both VS2008 and VS2010. All 4 compiled programs run correctly.
From a fresh install, the only settings I change on them are the VC++ directories.
Hey lectrode.
Can I get 6970 SSE3 x64 compiled please (with or without patches, I would prefer without)?
(02-08-2011, 04:48 AM)NaturalViolence Wrote: [ -> ]Hey lectrode.
Can I get 6970 SSE3 x64 compiled please (with or without patches, I would prefer without)?
Will do as soon as I can.
Turns out I can't even compile builds I've already compiled, so something changed on my end. I have no idea what, I rarely even look at the compiler settings let alone change them, so I'm reinstalling everything: Operating System, Compilers, Drivers, etc. Everything. I'm hoping this will fix whatever was bugged. If it doesn't, I will be literally clueless as to what could possibly causing the ICC compilers to fail.
EDIT: It just occurred to me that this may have been the result of installing both ICC 11.1.065 and ICC XE on the same machine, XE first and then 11.1.065. Idk, I could be completely off but if this is the case I'll find out shortly.
EDIT: Installation order was not the cause of the issue.
If I give you some modified source code will you compile that as well once you get it working?
(02-08-2011, 12:16 PM)NaturalViolence Wrote: [ -> ]If I give you some modified source code will you compile that as well once you get it working?
Sure. Actually, it'd probably be easier to PM me a patch with all the modifications instead of sending all ~120MB worth of source code, although if you really want to send the source code
7-zip can get it down to ~28MB.