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Full Version: 3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
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First i have to say thxs Lectrode so far your build is the only build that works on my PC but with the SVN 6495 i have a problem with Goldeneye every once in a while the screen goes blurry and the bottom 1/4 to 1/2 of the screen looks all stretched out

but now the new donkey kong is working with the Dx11 plug in just get garbeled text in the menus and such

gameboy115

Tried OP fix. It works until training about b"break rush", it pops out some error message with DX11. DX9 and Opencl has some of kind of bloom issue which I have to give up trying

By the way, the speed with I7 920 @4GHZ is amazing. I am getting over 70fps+ average
(12-02-2010, 12:35 AM)disraelie Wrote: [ -> ]hi Big Grin Lectrode
Source - R6223M for One Piece : http://www.mediafire.com/?2xqhrgm4aw9881g

This source has patched "One Piece load patch" & "XFNC hacks" & "_export Fix"

Could you build this "Source - R6223M for One Piece" with SSE3, 4.1 on x86 & x64

[color=#FF0000]PS.This source only for One Piece Unlimited Cruise EP1 & EP2, not for One Piece Unlimited Adventure[/color]

thanks a lot ~

If you can make SEE 4.2 for x86, it would be nice

Thanks !!!!
[qoute]If you can make SEE 4.2 for x86, it would be nice [/qoute]
Only for users i5 and i7^^
I cant wait for version ssse3 x64 or fixed bloom in plugin dx9 or opengl.
Opengl would be nice, I can use AA 16x without big slowdown.
Lectrode's SSE3 builds are the only builds that work on PCs with AMD CPUs (Xtreme2damax's builds crash instantly)

I'd love to see an updated build (r6506) with the all-in-one DKCR patch.
@kirbypuff - Is there any increase in performance when using SSE3 instead of the regular build on and AMD?
(12-02-2010, 10:01 PM)kirbypuff Wrote: [ -> ]Lectrode's SSE3 builds are the only builds that work on PCs with AMD CPUs (Xtreme2damax's builds crash instantly)

I'd love to see an updated build (r6506) with the all-in-one DKCR patch.

I'll have an SSE3 build up later that should work with AMD processors. I've only been using Intel specific optimizations when compiling my builds which is probably why it crashed with an AMD processor.
(12-03-2010, 08:41 AM)Xtreme2damax Wrote: [ -> ]
(12-02-2010, 10:01 PM)kirbypuff Wrote: [ -> ]Lectrode's SSE3 builds are the only builds that work on PCs with AMD CPUs (Xtreme2damax's builds crash instantly)

I'd love to see an updated build (r6506) with the all-in-one DKCR patch.

I'll have an SSE3 build up later that should work with AMD processors. I've only been using Intel specific optimizations when compiling my builds which is probably why it crashed with an AMD processor.

just wanna know why is not possible to compile for sse4a for amd processor and what is the difference between the two
sorry my bad english
SSE4a is AMD only, most if not all compilers lack support for optimizing for SSE4a and the benefit would be negligible over SSE2/SSE3 optimizations if it were possible.
I found game thats needs One Piece patch to play is Naruto Shippuden: Dragon Blade Chronicles, without patch steering dont work and game hangs on information that cant find save game.
I think that i have a somekind of bug on my pc.I tried sse3 plugin,and every game that i try runs with 5-10fps even on menu.No partucular game,all of them.This happened only with sse3 plugin.Settings are almost default,that i use with official 6505 release,its not from them.My processor start to load 2 of core at 100% from the begginig of games,with no differences.100% load const.With ordinary pluigin load has changed according to game and scene that are rended.