Dolphin, the GameCube and Wii emulator - Forums

Full Version: 3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
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yakuzaya

Is there any way to have the real map in Zelda Twilight Princess?
And.. what is the best build to play Zelda Windwaker, Zelda Twilight Princess, Eternal Darkness and Tales of Symphonia?
At the moment I use r6456 Xtreme2damax for Eternal Darkness and r6467 for both Zeldas..
Tales of Symphonia has strange flickering letters in the game menu..

Greetz
Enable EFB to Ram for the mini-map, there may be slowdowns when enabling this option. There is no other way if you want the mini-map, also disable any projection/bloom hacks or the mini-map won't work.
Lectrode Wrote:
mt78120812 Wrote:Hi! can you build a latest build with this patch http://www.mediafire.com/?ad4qd4l9tsw8a6s
and also do something like
open \Source\Core\VideoCommon\Src\VertexShaderGen.cpp with notepad
change the line if(xfregs.nNumChans < 2)
into if(xfregs.nNumChans == 1)
This is suppose to fix one piece loading and over bloom problem
The solution is from a chinese website http://blog.xuite.net/blackbeetleking/blog/38085842
He build a 32bit version but i want a x64 version(regular is fine)
and sorry for my poor english
I'll see what I can do.

Can I to renew this request, or You tried build this, and it doesn't work? I hope this may speed up this game, and gives chance to play it using OpenGL with quality like from directx 9.
Could we get the latest? There are some commits that seem very beneficial =p
(11-25-2010, 01:48 PM)hungry man Wrote: [ -> ]The website's giving me troubles. It might be chrome but it won't load anything >.< or jsut the menu bar.
Don't know what the issue was (it was happening to me too) but it seems to be fixed now.

(11-27-2010, 06:16 AM)bjakja Wrote: [ -> ]Can I to renew this request, or You tried build this, and it doesn't work? I hope this may speed up this game, and gives chance to play it using OpenGL with quality like from directx 9.
I had completely forgotten about that request, thx for reminding me. Actually, I'm behind on a few requests...
It's funny how when you've got a one track mind that a single hold up can effect everything you do. I don't even know what the initial obstruction was, but I can't seem to find motivation to do anything anymore. Homework is backed up, financial stuff is backed up... yay. Anyone ever feel like that? The hardest part for me is getting the ball rolling again. Once I'm up and at'em, it's easy... I just need to get to that point. I just got back from thanksgiving "break" where I was hoping I could forget it all for a bit and come back energized and whatnot... was I? Nope lol.
Don't get me wrong, I'm not complaining. I couldn't care less about whatever situation I'm in: if I did, I probably wouldn't be typing right now :p. I know everyone has their problems and many people are in worse crap than I am.
I guess the point I'm trying to make (what?! the rambling has a point?! :p) is that if it seems like I'm distant or your request is taking an insane amount of time to get compiled, don't get mad and start screaming, but don't stay quiet either. Post here or PM me, remind me in some way.
...
oy, sry about that. did not mean to go on a rant there. I'll do that occasionally -.-

(11-29-2010, 12:31 PM)hungry man Wrote: [ -> ]Could we get the latest? There are some commits that seem very beneficial =p
r6495 is up and ready for Download!
You're the best Lectrode Big Grin Downloading now.
Lectrode Wrote:I had completely forgotten about that request, thx for reminding me.
It looks like the other compilers have the same request but I still cant find patched Dolphin r6000+. One Piece games are worth this patch even if it breaks the other games.
(11-27-2010, 06:16 AM)bjakja Wrote: [ -> ]
Lectrode Wrote:
mt78120812 Wrote:Hi! can you build a latest build with this patch http://www.mediafire.com/?ad4qd4l9tsw8a6s
and also do something like
open \Source\Core\VideoCommon\Src\VertexShaderGen.cpp with notepad
change the line if(xfregs.nNumChans < 2)
into if(xfregs.nNumChans == 1)
This is suppose to fix one piece loading and over bloom problem
The solution is from a chinese website http://blog.xuite.net/blackbeetleking/blog/38085842
He build a 32bit version but i want a x64 version(regular is fine)
and sorry for my poor english
I'll see what I can do.

Can I to renew this request, or You tried build this, and it doesn't work? I hope this may speed up this game, and gives chance to play it using OpenGL with quality like from directx 9.

The hack you post has modified the HLSL shader, it won't work on OpenGL only work on D3D9. So, the OpenGL quality won't change.

BTW Lectrode, just forget my request. I think newest revision don't need dok's "FIFO is overflown by Gatherpipe" fix anymore.
Well, I think you have already forgotten it...
A big thank you Lectrode for the constant builds. Love them.

I sent you a PM with a request for a build with a patch for Baldur's Gate Dark Alliance.

Thanks!
blackJade Wrote:The hack you post has modified the HLSL shader, it won't work on OpenGL only work on D3D9. So, the OpenGL quality won't change.

Anyway it's still chance for better performance, and I can use also dx11, cause it doesn't bloom on OP Adventure which working on r6400+

Edit, Thanks Lectrode. The One piece build made by Lectrode speedup game but on dx9 and opengl there still is bloom, material lighting is enabled by defalult and do not fix bloom or there is another way to fix it. Anyway I can play it on dx11, plugin don't have msaa, and performance is a little lower then opengl but this still much better then version 5804m that I used before.