Dolphin, the GameCube and Wii emulator - Forums

Full Version: 3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
my CPU does'nt support SSSE3 and SSE4

it's a Phenom II X6 1055T @3.5ghz

SSE4 it's for intel CPU only Sad, too bad.
Ok, I now have Windows 7 Ultimate 64bit installed on my computer. I ran the dolphin.exe some of the x64 SSE3 builds and it works for me. Of course, I forgot to test it before I installed all the necessary components to create it. Has anyone tried running it after having installed DirectX SDK? That's the only other thing I've installed so far besides VS 2008 Pro and Intel C++ Compiler... I guess I could try uninstalling them and running the program without them. If it still runs, then it's nothing wrong with the program. DirectX SDK is required for running it (at least I think it is).
I just tried to with the directx sdk you linked, same thing
interesting... i have a question, does only the 64bit version of windows 7 support the extra instructions, SSE2,SSE3,SSSE3 and SSE4.x?
(06-14-2010, 08:44 AM)thegamer Wrote: [ -> ]interesting... i have a question, does only the 64bit version of windows 7 support the extra instructions, SSE2,SSE3,SSSE3 and SSE4.x?

No they all should.
Any luck yet?
Ok, I'm still working on trying to build the 64bit versions to work without having to install VS2008 and Intel C++. Installation of new 64bit OS took longer than I anticipated.

In the meantime, the 32bit versions DO work on 64bit systems.

I am trying to resolve the 64bit versions as fast as I can.

I have a new build that may work. If someone could test it that'd be great!

EDIT: link removed (didn't work on AMD)

Thanks!
no go on the new one, still the same
(06-14-2010, 08:41 PM)eddiewattz Wrote: [ -> ]no go on the new one, still the same

Did it say it was missing files or just not run?
Thx for testing!
oh sorry, just didnt run this time